Category Archives: News

Developer Diary 29 – The Tutorial Update

We are releasing the companion update to the Barbarossa DLC (Update 15) today, one day ahead of the DLC release itself. The main attraction here is the completely overhauled tutorial, but there are a few other features and bug fixes … Continue reading

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Developer Diary 28: Maps and Musings

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Developer Diary 27 – The Blitzkrieg DLC Update

Ze Germans have arrived! Blitzkrieg DLC for Unity of Command II releases next Thursday, November 5th. The campaign has 25 scenarios (13 in the historical line) and comes with a chunky free update with many UI improvements and fixes. The … Continue reading

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Coming Soon: Blitzkrieg DLC

I just set the Steam page to “Coming Soon” which means that the countdown begins to the release of our first Axis DLC. The 1939-41 Axis campaign is a wargaming staple, so it should not come as a surprise that … Continue reading

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V-E Day Update

The V-E Day update is here, and it’s loaded! There are 13 new scenarios (all what-ifs), a shorter and punchier Second Front campaign, numerous rule and balancing tweaks, and a bunch of technical improvements, including full UI scaling among other … Continue reading

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Developer Diary 26 – Updates and Roadmap

We are back! Unity of Command II got released in November, to a good amount of press coverage, glowing reviews, and (predominantly) satisfied players clocking up good hours with the game. We, on the other hand, ended up totally busted … Continue reading

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Developer Diary 25 – The Power of Supply II

Unity of Command II releases next Tuesday, November 12th. You heard it here first, PR be damned! 😀 To celebrate the occasion, please have this sequel to The Power of Supply – the most popular post this blog has ever … Continue reading

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Developer Diary 24 – Beta Test Announced

We’re starting the beta test for UoC II in ten days or so. If you don’t mind spoilers and have a high tolerance for bugs, please apply and help us make it an awesome wargame. The beta application is open … Continue reading

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Developer Diary 23 – A Seaborne Invasion

In recent weeks, we put a lot of effort into making sure that seaborne invasions play well in the game. This is important because these air/naval operations were such a feature of the Allied campaign. Counting just the historical ones, … Continue reading

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Developer Diary 22 – Halted at Metz

September 1944. Hitler’s armies are retreating in disorder after their defeat in the Normandy hedgerows. The Allies keep up the chase across France, but General George Patton’s 3rd US Army is beset by supply difficulties. The Germans finally manage to … Continue reading

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