Author Archives: tom

Developer Diary 19 – Details, Details

By now, a lot of the people following this diary must be thinking “so anyway, this game is practically done, right?” I guess it depends on your definition of “practically”. It is certainly playable, there are very few features that … Continue reading

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Developer Diary 18 – Trick or Treat

There’s a growing feeling within the team that the game is shaping up into something really special. The mood, as they say, is boisterous (yeah I’m channeling Lieutenant George). On the other hand, let me quickly also tell you that … Continue reading

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Developer Diary 17 – The Double Header

Hi there! Here’s a new post, finally, with two screenshots to make up for the lack of updates over the summer. The game is starting to resemble the real thing more and more, so there is a lot to talk … Continue reading

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Developer Diary 16 – Scenarios

We’ve now been able to play full length scenarios for some time. The first batch we’ve created includes Husky, Dragoon, and a tiny Colmar Pocket scenario. The amphibious landings are not yet modeled, but otherwise these battles play well enough. Today … Continue reading

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Developer Diary 15 – Game On!

You can tell from the big screenshot below that all the game elements are in. That means it’s game on… finally. If you’ve been following this blog thinking “is this thing ever going to happen?” well, perhaps you were not … Continue reading

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Developer Diary 14 – Fog of War

Playing a full game turn is now within our sights, save for the plus-sized hurdle that has to be dealt with first: enemy unit visibility. The game now features Fog of War, so all the game rules need to be … Continue reading

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Dev Diary 13 – Front Lines

We’re in that happy place where you put together a bunch of existing, but previously disconnected pieces and they all start working together seamlessly. We have a front line now. Graphically, this is nothing new, as the front line renders … Continue reading

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Developer Diary 12 – So over with Under-The-Hood

The rendering finally does most of what we want it to. It was about time frankly. We’ve added billboards to display unit status: step count and the rest. I was unhappy with the amount of zoom normally provided by other … Continue reading

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Developer Diary 11 – Summer of Systems

If we are victorious in one more battle, we shall be utterly ruined — Pyrrhus of Epirus I’m writing this on the back of three weeks spent entirely on scaling our mod-friendly map system to work with the huge map … Continue reading

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Developer Diary 10 – Performance

I assure you we’re open! — Dante Hicks It’s been a few months since the last diary entry, so frankly you’d be excused to think we’ve all gone AWOL or something. BUT! – we were in fact cheerfully working on … Continue reading

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