Author Archives: tom

Developer Diary 25 – The Power of Supply II

Unity of Command II releases next Tuesday, November 12th. You heard it here first, PR be damned! 😀 To celebrate the occasion, please have this sequel to The Power of Supply – the most popular post this blog has ever … Continue reading

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Developer Diary 24 – Beta Test Announced

We’re starting the beta test for UoC II in ten days or so. If you don’t mind spoilers and have a high tolerance for bugs, please apply and help us make it an awesome wargame. The beta application is open … Continue reading

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Developer Diary 23 – A Seaborne Invasion

In recent weeks, we put a lot of effort into making sure that seaborne invasions play well in the game. This is important because these air/naval operations were such a feature of the Allied campaign. Counting just the historical ones, … Continue reading

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Developer Diary 22 – Halted at Metz

September 1944. Hitler’s armies are retreating in disorder after their defeat in the Normandy hedgerows. The Allies keep up the chase across France, but General George Patton’s 3rd US Army is beset by supply difficulties. The Germans finally manage to … Continue reading

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Developer Diary 21 – En Route to Rouen

August 1944: after months of hard fighting, the Allies are finally out of Normandy. In front of them, the Wehrmacht has all but disintegrated, having stood its ground up until breaking point. Supply is now the biggest concern for the Allies. … Continue reading

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Developer Diary 20 – Unity of Command II Announced

Better believe it! The announcement will go through “proper” PR channels as well, but here goes the blog version. The game is scheduled for release later this year (Q3 2019) and all of the rest you basically already know if … Continue reading

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Developer Diary 19 – Details, Details

By now, a lot of the people following this diary must be thinking “so anyway, this game is practically done, right?” I guess it depends on your definition of “practically”. It is certainly playable, there are very few features that … Continue reading

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Developer Diary 18 – Trick or Treat

There’s a growing feeling within the team that the game is shaping up into something really special. The mood, as they say, is boisterous (yeah I’m channeling Lieutenant George). On the other hand, let me quickly also tell you that … Continue reading

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Developer Diary 17 – The Double Header

Hi there! Here’s a new post, finally, with two screenshots to make up for the lack of updates over the summer. The game is starting to resemble the real thing more and more, so there is a lot to talk … Continue reading

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Developer Diary 16 – Scenarios

We’ve now been able to play full length scenarios for some time. The first batch we’ve created includes Husky, Dragoon, and a tiny Colmar Pocket scenario. The amphibious landings are not yet modeled, but otherwise these battles play well enough. Today … Continue reading

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