Author Archives: tom

Dev Diary 13 – Front Lines

We’re in that happy place where you put together a bunch of existing, but previously disconnected pieces and they all start working together seamlessly. We have a front line now. Graphically, this is nothing new, as the front line renders … Continue reading

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Developer Diary 12 – So over with Under-The-Hood

The rendering finally does most of what we want it to. It was about time frankly. We’ve added billboards to display unit status: step count and the rest. I was unhappy with the amount of zoom normally provided by other … Continue reading

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Developer Diary 11 – Summer of Systems

If we are victorious in one more battle, we shall be utterly ruined — Pyrrhus of Epirus I’m writing this on the back of three weeks spent entirely on scaling our mod-friendly map system to work with the huge map … Continue reading

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Developer Diary 10 – Performance

I assure you we’re open! — Dante Hicks It’s been a few months since the last diary entry, so frankly you’d be excused to think we’ve all gone AWOL or something. BUT! – we were in fact cheerfully working on … Continue reading

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Developer Diary 9 – Map Making

“Hang yourself or don’t hang yourself, you’ll regret it either way”  — Søren Kierkegaard Work on the new game is continuing apace, and the time has come to confront our old nemesis – map making. If you’ve been following us long enough, … Continue reading

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Developer Diary 8 – Campaign

“I do not intend to send any more evening situation reports until the war becomes more exciting” — Field Marshal Montgomery, one day prior to Battle of the Bulge. A full update on the campaign game will take more than … Continue reading

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Developer Diary 7 – Move it, Soldier!

World War II was, more than any war since Napoleon, a war of movement. So let’s talk about how the units will actually move around the map.Continue reading

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Developer Diary 6 – Fight Fight Fight Fight!!!

Mehr sein als scheinen. — Moltke the Elder, referring to combat system tweaks in Unity of Command Unity of Command is a game that emphasizes maneuver, supply, and logistics over brutal grinding, but even the most daring dash and encirclement will … Continue reading

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Development Diary 5 – The Supply Network

I don’t know what the hell this ‘logistics’ is that Marshall is always talking about, but I want some of it. — Fleet Admiral Ernest J. King One of our goals in the design of the original Unity of Command was … Continue reading

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Development Diary 4 – Report to HQ, ASAP!

We are introducing Headquarters into the new game (please clap!). The HQs bring together functions that were previously abstracted like unit reorganization and bridging, plus many others that are completely new to the system. With very few exceptions, HQs represent historical Allied … Continue reading

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