Author Archives: tom

Developer Diary 14 – Fog of War

Playing a full game turn is now within our sights, save for the plus-sized hurdle that has to be dealt with first: enemy unit visibility. The game now features Fog of War, so all the game rules need to be … Continue reading

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Dev Diary 13 – Front Lines

We’re in that happy place where you put together a bunch of existing, but previously disconnected pieces and they all start working together seamlessly. We have a front line now. Graphically, this is nothing new, as the front line renders … Continue reading

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Developer Diary 12 – So over with Under-The-Hood

The rendering finally does most of what we want it to. It was about time frankly. We’ve added billboards to display unit status: step count and the rest. I was unhappy with the amount of zoom normally provided by other … Continue reading

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Developer Diary 11 – Summer of Systems

If we are victorious in one more battle, we shall be utterly ruined — Pyrrhus of Epirus I’m writing this on the back of three weeks spent entirely on scaling our mod-friendly map system to work with the huge map … Continue reading

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Developer Diary 10 – Performance

I assure you we’re open! — Dante Hicks It’s been a few months since the last diary entry, so frankly you’d be excused to think we’ve all gone AWOL or something. BUT! – we were in fact cheerfully working on … Continue reading

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Developer Diary 9 – Map Making

“Hang yourself or don’t hang yourself, you’ll regret it either way”  — Søren Kierkegaard Work on the new game is continuing apace, and the time has come to confront our old nemesis – map making. If you’ve been following us long enough, … Continue reading

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Developer Diary 8 – Campaign

“I do not intend to send any more evening situation reports until the war becomes more exciting” — Field Marshal Montgomery, one day prior to Battle of the Bulge. A full update on the campaign game will take more than … Continue reading

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Developer Diary 7 – Move it, Soldier!

World War II was, more than any war since Napoleon, a war of movement. So let’s talk about how the units will actually move around the map.Continue reading

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Developer Diary 6 – Fight Fight Fight Fight!!!

Mehr sein als scheinen. — Moltke the Elder, referring to combat system tweaks in Unity of Command Unity of Command is a game that emphasizes maneuver, supply, and logistics over brutal grinding, but even the most daring dash and encirclement will … Continue reading

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Development Diary 5 – The Supply Network

I don’t know what the hell this ‘logistics’ is that Marshall is always talking about, but I want some of it. — Fleet Admiral Ernest J. King One of our goals in the design of the original Unity of Command was … Continue reading

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