Category Archives: News

Developer Diary 6 – Fight Fight Fight Fight!!!

Mehr sein als scheinen. — Moltke the Elder, referring to combat system tweaks in Unity of Command Unity of Command is a game that emphasizes maneuver, supply, and logistics over brutal grinding, but even the most daring dash and encirclement will … Continue reading

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Development Diary 5 – The Supply Network

I don’t know what the hell this ‘logistics’ is that Marshall is always talking about, but I want some of it. — Fleet Admiral Ernest J. King One of our goals in the design of the original Unity of Command was … Continue reading

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Development Diary 4 – Report to HQ, ASAP!

We are introducing Headquarters into the new game (please clap!). The HQs bring together functions that were previously abstracted like unit reorganization and bridging, plus many others that are completely new to the system. With very few exceptions, HQs represent historical Allied … Continue reading

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Development Diary 3 – Are You Experienced?

I’m restarting the dev diary series. Note that the game is a work in progress. This dev diary reflects current thinking and any features may be subject to change. Not every system is fleshed out yet – please forgive any hand-waving. … Continue reading

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Sound and Fury: A Review of Armored Thunderbolt by Steven Zaloga

Sound and Fury: A review of Armored Thunderbolt: The U.S. Army Sherman in World War II, by Steven Zaloga   Fury, the 2014 Brad Pitt war movie, opens with some grim statistics. According to the movie, something like 10 Shermans … Continue reading

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The Future of Unity of Command Multiplayer

We recently wrapped up our first official multiplayer tournament – we had a great time. We polled our players for feedback and got some great suggestions for multiplayer in the sequel. I put my games journalist had back on, sat … Continue reading

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Development Diary 2 – Objectives

This post reflects my current thinking on objectives fairly accurately, but don’t be surprised if things change a little from this concept.  The changes here are intended to make objectives work well within a campaign game, which seems to be the … Continue reading

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Unity of Command Tournament Recap

Back in December, we started our first ever official Unity of Command tournament. Players who made it to the semifinals were given Steam codes for the DLCs and the grand prize was a copy of Croteam’s The Talos Principle. It has … Continue reading

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Development Diary 1 – No More Wipeouts!

I am diving right into some of the changes to the system we’ll be making for the new game. Please ignore that the game still hasn’t been properly announced, that there are no screenshots yet, and that this is the first time I’m … Continue reading

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Board Games and Wargames

Two months or so ago, I was interviewed by Joachim Froholt for his rather excellent piece (in Norwegian) about how wargames are evolving from the tabletop onto computers. The whole piece is worth braving Google translate IMO, however as I still have … Continue reading

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