The Power of Supply

Hello. It’s been a while, but we’re back in business with spilling the beans on various aspects of Unity of Command. I’ll do my best to explain how supply works today, since this seems to be both the most intriguing and most confusing element of the game.

Amateurs Talk Strategy. Professionals Talk Logistics.

OK, I’m not being very original here, but it’s an old and slightly worn-out saying that is nevertheless true. Guns need ammo, tanks need fuel. Soldiers need food and horses need fodder. If your units are not in supply they become weak and are easily picked off by the enemy because they can’t defend and they can’t run away.

Here is how it works in the game. Your units receive supplies once at the start of each turn, but only if they are in a supplied hex location. If not, they are considered out of supply for the turn, and the adverse effects start to kick in. We’ll get into details of which hex is supplied and which is not later when we discuss how the supply network works, but first let’s see what happens to a unit when it’s out of supply and what are the effects precisely.

On the left side of the image is the unit just before it is cut off from supply. It’s a reasonably combat ready unit, with four active steps and one suppressed. Going from left to right you can then see the effects when the unit is out of supply for 1, 2 and 3+ turns respectively.

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Meat of the Matter

Here’s some more info on how the game works, this time it’s about combat.

First, the basics. You hover the mouse pointer over the enemy unit and the game shows you the combat sheet. This shows you the likely outcome for the attack.

Obviously, you want to inflict maximum losses on the enemy but bear in mind that wiping out entire enemy formations in one turn is usually not realistic. A typical East Front strategy would be to pound until one of the defending units retreats, then exploit the gap in the line.

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What’s in a Unit?

For everyone who’s interested, here’s a short primer on units in Unity of Command.

Units represent Axis divisions, Soviet corps or equivalent units regardless of their actual command level designation. All units are named, except for some of the Soviet rifle units. This is because many Soviet formations at the time omit a corps-level command for rifle troops. In these cases, names of armies are used.

Units of one type all share the same basic characteristics: attack, defense, movement and armor. Each type is represented by an icon that best illustrates either the uniform of the troops or the prevailing equipment.

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The PR Machine

I always wondered whether it would work…

Here we were, working on this game in total obscurity for, you know, like a fair number of years. We set up the site earlier this year and very few people came. It was obvious we had to promote it, but I couldn’t get myself to do anything about it. So, morale was in the dumpster… some even went as far as claiming to be clinically depressed.

You know who you are.

I don’t know how many indies can actually relate to this situation. From what I’ve read the norm is to be pretty outspoken about what you do. In retrospect, that doesn’t seem to me like such a bad thing to do, even if the result is that many more games get talked about than ever get made.

Anyway, my point was that I was pretty nervy earlier today when our press release came out. Is anyone even going to notice?

They did. Thanks, Internet! A bunch of people came and we got all sorts of nice feedback. Most importantly, people seem to be signing up for the beta. This is going to do wonders for the game I think.

😎

I’ll try to actually post something relevant about the game next.

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Hello world!

Welcome to “Unity of Command”, from the ad-hoc studio of Tomislav Uzelac and Nenad Jalšovec. We’re a small independent studio based in Zagreb, Croatia and we’re kind of excited to pull the wraps off our game, which we’ve been developing since 2007.

Unity of Command is a turn-based strategy game about the Stalingrad Campaign in WWII. We are looking to release it on the PC platform sometime this summer. For the moment, there are some screens and a video at our site. Please have a look and tell us what you think – we’d love to hear from you!

-Tomislav

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