Author Archives: tom

Cast in Bronze

Although it’s been high time I post something relevant about the game on the blog for a while now, it took for some nice people to actually give us an award to get me unstuck (writers block, you know). Anyway, … Continue reading

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The Power of Supply

Keeping your supply network running is crucial for completing the mission and indeed for the very survival of your force. This is so important that there is special map view in which the units are hidden so you can inspect your supply arrangements. Continue reading

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Meat of the Matter

Here’s some more info on how the game works, this time it’s about combat. First, the basics. You hover the mouse pointer over the enemy unit and the game shows you the combat sheet. This shows you the likely outcome … Continue reading

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What’s in a Unit?

For everyone who’s interested, here’s a short primer on units in Unity of Command. Units represent Axis divisions, Soviet corps or equivalent units regardless of their actual command level designation. All units are named, except for some of the Soviet … Continue reading

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The PR Machine

I always wondered whether it would work… Here we were, working on this game in total obscurity for, you know, like a fair number of years. We set up the site earlier this year and very few people came. It … Continue reading

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Hello world!

Welcome to “Unity of Command”, from the ad-hoc studio of Tomislav Uzelac and Nenad JalÅ¡ovec. We’re a small independent studio based in Zagreb, Croatia and we’re kind of excited to pull the wraps off our game, which we’ve been developing … Continue reading

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