Unity of Command

Unity of Command II

The sequel to one of the most critically acclaimed strategy games of all time; a game critics called “the perfect gateway” into computer war games.

Unity of Command II puts you in command of the Western Allies in the Second World War. From the deserts of North Africa, through Sicily and Italy, to Normandy and the final drive into Germany, you lead the campaign in a new 3D engine built for the series.

  • Supply and logistics. Armies run on supply. Keep your lines open, cut the enemy’s, and watch encircled units wither.
  • Fog of war. You see what your reconnaissance sees. Intelligence is something you have to work for.
  • Headquarters. HQs issue orders and spend command points on operations, logistics and engineering; their reach and upgrades shape what your forces can do.
  • Branching campaign. Bonus objectives and the pace of your advance decide which scenarios you play next, in a campaign that reacts to how the war goes.
  • Turn-based, operational scale, historically grounded orders of battle; single player and multiplayer.

Developed by 2x2 Games and Croteam, published by 2x2 Games. Released 12 November 2019 for Windows, Mac and Linux.

Campaign DLCs

Ten add-on campaigns, each a complete campaign in its own right, extend the game beyond the Western Allies to the Eastern Front, the desert war and the Ardennes. In release order:

  1. Blitzkrieg November 2020
  2. Barbarossa April 2021
  3. Moscow 41 August 2021
  4. Stalingrad November 2021
  5. Desert Rats July 2022
  1. Desert Fox December 2022
  2. Don 42 May 2023
  3. Kursk October 2023
  4. Berlin October 2024
  5. Ardennes 44 December 2025

Also available: the Soundtrack (2020) and Soundtrack Vol. 2 (2021).

Screenshots

US 1st Army in the Ardennes, November 1944
Breakout from Normandy, August 1944
Airborne landings in Sicily, July 1943
Campaign map: Italy

The development blog posts from 2019 are kept in the read-only Blog archive. For help with the game, see Support.