Description:
This is an overall Barbarossa scenario, all the objectives were taken from the Black Turn campaign, and the OOB was based off War in the East rather than the Black Turn campaign.
Because of the massive size of the scenario, I've set it as Multiplayer. The AI takes minutes to move a single unit because of the vast number of units as well as the vastness of the map. I've tested it with a friend and it was pretty fun.
Comments:
I've tried this as a single-player game. I have 1tb ssd drive and 16Gb of ram, so I hoped to be able to run it single-player, but no luck. I make my moves on the 1st turn, then wait for the AI to move the Russians. The computer moves fairly quickly the first 15 units (the last being into Velikiye Luki) and then all movement stops. After a wait of about 5 minutes, the program quits with an error message. I've appended the crash.log file. It seems to indicate a memory error, so I ran Memtest64, but it reports my RAM is OK.
Anyone have any suggestions? I don't mind the long wait for the AI to complete a move, as long as it does complete them.
CRASH.LOG file -
Traceback (most recent call last):
File "uoc.py", line 153, in
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1510, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 116, in find
File "ai\game_status.pyo", line 55, in get
File "ai\game_status.pyo", line 93, in calc_FrontLineForObjectives
File "ai\ai.pyo", line 176, in get_front_line_object
File "ai\front_positions.pyo", line 312, in __init__
File "ai\front_positions.pyo", line 312, in
File "ai\front_positions.pyo", line 73, in __init__
File "ai\front_positions.pyo", line 73, in
File "ai\front_positions.pyo", line 32, in __init__
File "ai\type_router.pyo", line 48, in get_type_router
File "ai\type_router.pyo", line 84, in __init__
MemoryError
Traceback (most recent call last):
File "uoc.py", line 153, in
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 653, in Mainloop
File "widgets\base.pyo", line 231, in Handle
File "widgets\controller.pyo", line 153, in handle_event
File "widgets\controller.pyo", line 147, in _dispatch
File "game\widget.pyo", line 1349, in OnClick_ai
File "game\widget.pyo", line 328, in _vsel_create
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 101, in Slot_COMMAND
File "game\app.pyo", line 2383, in command_sheet
File "widgets\window.pyo", line 134, in Remove
File "widgets\base.pyo", line 258, in switch_state
File "widgets\controller.pyo", line 138, in enter_state
File "widgets\controller.pyo", line 147, in _dispatch
File "widgets\window.pyo", line 74, in OnEnter_fadeout
File "widgets\window.pyo", line 96, in set_alpha
MemoryError
Traceback (most recent call last):
File "uoc.py", line 153, in
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1510, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 116, in find
File "ai\game_status.pyo", line 55, in get
File "ai\game_status.pyo", line 93, in calc_FrontLineForObjectives
File "ai\ai.pyo", line 176, in get_front_line_object
File "ai\front_positions.pyo", line 312, in __init__
File "ai\front_positions.pyo", line 312, in
File "ai\front_positions.pyo", line 73, in __init__
File "ai\front_positions.pyo", line 73, in
File "ai\front_positions.pyo", line 32, in __init__
File "ai\type_router.pyo", line 48, in get_type_router
File "ai\type_router.pyo", line 84, in __init__
MemoryError
Traceback (most recent call last):
File "uoc.py", line 153, in
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 691, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1510, in _cr_observer_ai
File "ai\ai.pyo", line 271, in real_tick
File "ai\tactics_move.pyo", line 116, in find
File "ai\game_status.pyo", line 55, in get
File "ai\game_status.pyo", line 93, in calc_FrontLineForObjectives
File "ai\ai.pyo", line 176, in get_front_line_object
File "ai\front_positions.pyo", line 312, in __init__
File "ai\front_positions.pyo", line 312, in
File "ai\front_positions.pyo", line 73, in __init__
File "ai\front_positions.pyo", line 73, in
File "ai\front_positions.pyo", line 32, in __init__
File "ai\type_router.pyo", line 48, in get_type_router
File "ai\type_router.pyo", line 84, in __init__
MemoryError