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screenshot [SP] [RT] Operation Margarethe III by hawkerace 1 Recommended by:Bliksem Added on November 13th, 2016 Scenario start date: October 15th, 1944


-Hypothetical Scenario-


This is my third scenario. Please comment with suggestions and input. This is the first scenario I've seen that includes a huge Bulgarian and Yugoslavian presence.

"Just under a month after the brilliance of the Wehrmacht's ability to force themselves over the gates of Bucharest, the Soviets have found themselves checked in their door kicking in the Balkans. Unfortunately the German victory feels borderline Pyrrhic due to the Bulgarian nation switching sides, and operation Bagratian crushing Army Group Centre. OKH decides that Heeresgruppe E and F should keep the initiative in the region and destroy the relatively untested Bulgarian army, and driving the Soviets to focus elsewhere. Can the already stretched thin elite forces of the SS and Panzer divisions keep the Balkans free of the Soviets? Can the inexperienced and ill equipped army groups of the Balkans manage partisans and the eastern front experience?

This scenario bases itself on the already hypothetical Margarethe II and only if it was a Brilliant Victory success. "

This is my most ambitious scenario to date, and a lot of liberties were taken due to the lack of detail in the Bulgarian region, and a real lack of English text of the south-eastern front during October.

The plan:

  1. You will want to consilidate yourself around Bucharest, there are a lot of really strong tank corps that will kick your exposed infantry divisions. Retreat if you have to, or blunt the corps by risking panzer divisions against them.
  2. Ploiesti was lost in the kerfuffle of events, although a recent loss - the Soviets find their flank exposed and Hungarian's and the 24. PzD posed for a counter-attack.
  3. Push from Greece with Heeresgruppe E (that has not already participated in Margarethe II), Heeresgruppe F/2nd Panzerarmee from central Serbia.
  4. Yugoslavian partisans are a presence but will not explore much further than Yugoslavian regions that they're experienced operating in. However, if you leave them unchecked they will grow and may become ambitious to take Belgrade.
  5. Taking Sofia should be your earliest concern besides Romania, if you're late in capturing the capital, a powerful army (represented by the 57th army) will spawn in the vicinity and make your armies strain in the area.
  6. Skopje has a lot of Bulgarian presence, but they are not mechanized and if you play your cards right, are ripe for an encirclement.
  7. Air attacks will harrase your units, and AA units are quite sparse. Shuffle your brigades as soon as possible and focus on keeping units you deem important, alive.
  8. There are a -few- reinforcements trickling in, as well as a pretty generous amount of rounds - I havent completely play tested this scenario so some updates may come. However there ar a few powerful divisions available with prestige.
  9. Polizei can be placed first round, with you picking their entry point. I would recommend north of Bucharest if you're having troubles with Ploiesti or Nis if you're worried about not taking Sofia properly.
  10. There are a few air strikes available due to Lohr's presence in Serbia - but don't expect much.
  11. I put a few unpassable squares to represent the mountains in Yugoslavia and Bulgaria - I don't blame the developers for keeping the area a bit sparse, but it really does take away from the immersion of this scenario.

1.1 Update

Changed Sofia's capture round.
Added a few extra few reinforcement steps to keep pacing interesting.
Added a few barriers for the Yugoslavian partisans.
Changed up a few AI hints.
Removed Skopje supply so that you can encircle!

Downloads: 157 Download this scenario


  • Hello,

    Thanks for the comment and critique Bliksem,

    I've play tested this map a lot, and found it is quite possible to take Ploiesti in 4 rounds, it is the most challenging part of this scenario; unless that is that one tank corp goes to Sofia (then it's a real interesting hair pulling experience lol). I really love the randomness that the AI does for this scenario, it was not my intention but I've seen quite a few different things per playthrough.

    A tip I would have is to reorganize the tank steps, pump it full into KG Skorz, and make that green motorized division regular/veteran as possible (easy kills are the cut off troops trying to cross the river) and then press from the north, sacrificing the Hungarian tank division, the Romanian armor and the 24 PzD in order to cripple all those Tank Corps.

    Although I've considered to make the 24th PzD Veteran as it is in Operation Margarethe II, but in my head, the veterans are the steps you put into KG Skorz or Brandenburg round one and replacements went to 24th PzD.

    Take care,


    I hope to contribute more to this game with a combination of fun, fairness and authenticity.

  • Tried it out, it is was a pleasure. The fact that you have to reorganize your army both in the south and close to Bucharest made very interesting. I won in10 - 11 rounds.

    A few remarks:
    1. You can lower the number of rounds to 11-12 for the later objectives, but please don't kill creativity by putting everything under high time pressure. I personally am fed up with scenarios where everything comes to having luck in the first rounds (like a unit that does not stand its ground or more than expected enemy losses).

    2. AFAIK, it is impossible to take Ploiesti in 4 rounds without a massive amount of luck.

    3. Maybe you should attack a counterattack at round 8 or so to retake Ploiesti :-)

    Overall, a lot of fun.

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