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screenshot [SP] [RT] Götterdämmerung - Twilight of the Gods (Axis) by T_Minus 3 Recommended by:lgreen666mariuszswBliksem Added on February 5th, 2016 Scenario start date: April 16th, 1945

Description:

Overview:
The Battle of Berlin, designated the Berlin Strategic Offensive Operation by the Soviet Union, was the final major offensive of the European theatre of World War II.

Orders:
Over 2.5 million Soviet troops, equipped with 6,250 tanks and over 40,000 artillery pieces stand in readiness for their final assault on the German Capital. Resist fanatically in order to stem the enemy tide and avert Germany's downfall.

Modified origninal RT scenario
Historical Order of Battle

Downloads: 830 Download this scenario

Comments:

  • Hi T_Minus

    This is a great scenario, thanks for your work!

    During Soviet turn five the game crashes, though, and I get the following error message:

    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1863, in _cr_undo
    File "widgets\base.pyo", line 253, in switch_state
    File "widgets\controller.pyo", line 180, in leave_state
    File "widgets\controller.pyo", line 147, in _dispatch
    File "game\widget.pyo", line 786, in OnLeave_add_unit
    File "game\renderer.pyo", line 780, in deploy_na_clear
    File "renderer.pyo", line 516, in remove_sprite
    ValueError: list.remove(x): x not in list
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1863, in _cr_undo
    File "widgets\base.pyo", line 253, in switch_state
    File "widgets\controller.pyo", line 180, in leave_state
    File "widgets\controller.pyo", line 147, in _dispatch
    File "game\widget.pyo", line 785, in OnLeave_add_unit
    File "game\renderer.pyo", line 752, in add_unit_clear
    File "renderer.pyo", line 516, in remove_sprite
    ValueError: list.remove(x): x not in list
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1863, in _cr_undo
    File "widgets\base.pyo", line 253, in switch_state
    File "widgets\controller.pyo", line 180, in leave_state
    File "widgets\controller.pyo", line 147, in _dispatch
    File "game\widget.pyo", line 785, in OnLeave_add_unit
    File "game\renderer.pyo", line 752, in add_unit_clear
    File "renderer.pyo", line 516, in remove_sprite
    ValueError: list.remove(x): x not in list
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 647, in Mainloop
    File "widgets\root.pyo", line 434, in _refocus_mouse_move
    File "widgets\root.pyo", line 323, in _update_focus
    File "widgets\root.pyo", line 415, in _update_focus_single_event
    File "widgets\base.pyo", line 231, in Handle
    File "widgets\controller.pyo", line 165, in handle_event
    File "widgets\controller.pyo", line 147, in _dispatch
    File "widgets\menu.pyo", line 327, in OnMouseEnter_active
    File "widgets\menu.pyo", line 345, in play_sound
    File "res.pyo", line 477, in select_sound
    AttributeError: 'long' object has no attribute 'set_volume'
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence
    Traceback (most recent call last):
    File "uoc.py", line 151, in
    File "widgets\app.pyo", line 33, in Run
    File "widgets\root.pyo", line 691, in Mainloop
    File "dispatch\dispatcher.pyo", line 349, in send
    File "dispatch\robustapply.pyo", line 47, in robustApply
    File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
    File "coroutine.pyo", line 55, in switch
    File "game\app.pyo", line 1421, in _cr_observer_ai
    File "ai\ai.pyo", line 271, in real_tick
    File "ai\tactics_move.pyo", line 534, in find
    File "ai\hexmap.pyo", line 130, in uvs_sets_distance
    ValueError: min() arg is an empty sequence

    Do you have any idea what could be wrong?

    Thanks,
    Mirko

  • Amazing scenario, had a lot of fun playing it! Thanks!

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