1. "Game mode" Drop replacement XP penalties by 50% for standard replacements and by 100% for elite replacements. This improves gameplay albeit at the cost of realism. It increases emotional connection to your army and makes one push harder for objectives even if it involves more risk to units. For pure "gameness" this is a change where the advantages outweigh the disadvantages. And I would recommend it as the default for easy difficulty. Despite the user name "grognard" I think making UOC2 an amazing experience for the casual games is important
![Smile :)](./images/smilies/icon_e_smile.gif)
2. "Resource rich Classic". Double rewards for taking objectives on classic difficulty. This creates a Guderian experience where you have the time and supply constraints of classic but can afford a ton of specialists and take more casualties. This isn't better or worse than the base settings but is really interesting as a play through. The appeal is that you get more choice of how to play the scenario as the ability to deploy more specialists gives more possible solutions to winning the map while still feeling the pressure of the classic turn limit.
3. "Poverty mode Easy." Halve rewards for taking objective on easy settings and spend all your points at conferences. This makes you play as Montgomery - slowwwwwly but super casualty sensitive. The loss of an engineer becomes a catastrophe. Over extending and losing a unit causes a restart.