Is there a way to see what kind of defensive or attack bonuses a specific hex has?
When I press "T" I would like to see information about the hex I'm hovering above.
Show terrain details?
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Show terrain details?
That's an interesting idea and is in fact on my "wishlist".
I toyed with some variants on this and in the end a tooltip is probably the best solution. However, terrain exerts many different infuences: movement cost, attack and defense shifts, effects on artillery and armor. Also some of these must be explained in relation to the weather (e.g. frozen swamp), entrenchment (arty/armor) and ruins so the issue is how to present all of that information without making it excessively dry.
There would probably need to be some sort of a terrain info sheet that would summarize everything with some graphical flair, and these are really not trivial to do. I am just now looking at the many draft variants of the combat sheet we did for instance. It's amazing how much work can go into one of these
I toyed with some variants on this and in the end a tooltip is probably the best solution. However, terrain exerts many different infuences: movement cost, attack and defense shifts, effects on artillery and armor. Also some of these must be explained in relation to the weather (e.g. frozen swamp), entrenchment (arty/armor) and ruins so the issue is how to present all of that information without making it excessively dry.
There would probably need to be some sort of a terrain info sheet that would summarize everything with some graphical flair, and these are really not trivial to do. I am just now looking at the many draft variants of the combat sheet we did for instance. It's amazing how much work can go into one of these