Unread postby Kampfgruppe » Sun Nov 30, 2014 3:47 am
Thanks for designing such interesting battles. I don't have much time to play but when I do have time...I play UofC.
Interesting to see if the scenarios will be new or old. I hope new because that will make the Tournament that much better.
As far as new design material, so many variations exist. Supply can be the issue of a scenario. Relief attempts at pockets of forces for another scenario. Elite but depleted units must withstand or must attack . Locations of victory locations. Unit upgrade costs. Most importantly...salvaging units and keeping units from being destroyed as part of the VL. Like if 21st Pz division survives intact the other side, since this is tournament, receives points. Real commanders are constantly monitoring the casualty rate. Not knowing when reinforcements arrive and if they ever do. Not mentioned in the scenario but in a lightly defended area on turn 3 four Soviet divisions show up and must be dealt with by the forces at hand.
All the above is to just generate ideas and possibilities. Easy for me! But hard to build. Of course, all the scenarios so far created can be new variations with simple modifications that change the dynamics of the battlefield. Limited upgrades, unit refresh limits per turn, prestige points to purchase but the cost of losing units takes away prestige points.
Now, when I setup a worldwide tournament. Each battle scenario, hundreds of them, would be password protected with each player receiving a part of the password and the only way to play was to exchange your part of the password to make it work. Not knowing the battle really enhances the play in a big way, the "fog" effect. On the battlefield...the commander never gets a second chance.
Thanks again for such great scenarios they are kick ass.