Fantastic scenario. Nice and complex with real trade offs between going for different routes.
Two thoughts:
1. It is great playing the Germans with only one attachment. It makes the units more specialized and hence more interesting. The 'King Tiger' unit becomes a unique queen on the chessboard and there is a real trade off between artillery and armor as the attachment to infantry (set piece attack vs better stats). As the allies, some of the time it just becomes a split between super units (elite + engineer, sherman, Special forces) and placeholders (regular with artillery etc)
2. Overrun becomes far too random due to the 50% cap. Sometimes the overrun luck matters more than any strategic choices. Maybe remove the cap in extremis? When facing a unit with only two hp and both suppressed it should be 80% or even 100%?
Wacht am Rhein
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Wacht am Rhein
Re: overrun, this is a bug. Overrun should be capped at 90%, not 50%. We have known there are issues for a while now, but are holding off until we can do a full re-balancing of the game.
The big fix (this issue touches more than just overrun) should be ready for update 13.
Cheers!
The big fix (this issue touches more than just overrun) should be ready for update 13.
Cheers!