I'm not sure if this is a bug or just a quirk of the map design, but this bridge at the bottom, east of Reims - it looks like it should be a continuous part of the German rail line, but the bottom of the map clips it off. I made the mistake of sending my forces south to take it, only to discover that it won't actually continue my supply line.
I'm not sure if it's a bug or just needs to be better communicated.
Thanks, loving the campaign so far.
Sickle Stroke Glitch (?)
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- Colonel
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Sickle Stroke Glitch (?)
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- Tomislav Uzelac
- 2x2 Games
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- Location: Zagreb, Croatia
Re: Sickle Stroke Glitch (?)
Yeah the rail is cut because it's going through the "half hex" at the bottom, which is not playable (you can't put a unit in it too).
Not ideal design, it's been throwing people off, but it's not a bug wrt/ game rules. I think Daniel is planning to do something to it visually, so it's more apparent that the rail cannot connect through there.
Cheers!
Not ideal design, it's been throwing people off, but it's not a bug wrt/ game rules. I think Daniel is planning to do something to it visually, so it's more apparent that the rail cannot connect through there.
Cheers!
Re: Sickle Stroke Glitch (?)
Tomislav Uzelac wrote:Yeah the rail is cut because it's going through the "half hex" at the bottom, which is not playable (you can't put a unit in it too).
Not ideal design, it's been throwing people off, but it's not a bug wrt/ game rules. I think Daniel is planning to do something to it visually, so it's more apparent that the rail cannot connect through there.
Cheers!
I would think you would rather fix it by making the hex capturable and the rail go thru some how. That or just remove the rail feature.... don't tease us.
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Sickle Stroke Glitch (?)
Well, the scenario designer's idea is that you can't use the rail, so that's what we want to achieve.
However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC.
I think the solution will be to just move the rail around in the same hex, so that it dips below the "unplayable" boundary. This does not break it for any of the other scenario, and will be visible enough that Sickle Stroke players are not confused any more.
However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC.
I think the solution will be to just move the rail around in the same hex, so that it dips below the "unplayable" boundary. This does not break it for any of the other scenario, and will be visible enough that Sickle Stroke players are not confused any more.
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- Major
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Re: Sickle Stroke Glitch (?)
Tomislav Uzelac wrote:Well, the scenario designer's idea is that you can't use the rail, so that's what we want to achieve.
However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC.
I think the solution will be to just move the rail around in the same hex, so that it dips below the "unplayable" boundary. This does not break it for any of the other scenario, and will be visible enough that Sickle Stroke players are not confused any more.
Perhaps an easier solution would simply be to ensure that the tile just above is inaccessible as well? So turn it gray/black. It would have no impact on potential unit movement/strategy while making it extremely clear that you can't make the railway on the other side in supply
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Sickle Stroke Glitch (?)
Hi, the fix for this is now live in the testing branch. Should be pretty obvious that the rail is cut ![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
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