Search found 72 matches

by Ritalingamer
Thu Mar 26, 2015 12:52 am
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 55684

Re: Official Tournament Rules Thread

I made a mistake when I posted this with corrections noted, The Battle of Stalingrad Official Score: Stahlgewitter Russians and Kampfgruppe Axis: Game ended on the 8th turn with Russians surrendering. Axis Remaining prestige 250. Game code c0H72c Kampfgruppe Axis and Stahlgewitter Russians : Game e...
by Ritalingamer
Wed Mar 11, 2015 8:35 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 55684

Re: Official Tournament Rules Thread

I made a mistake when I posted this with corrections noted, The Battle of Stalingrad Official Score: Stahlgewitter Russians and Kampfgruppe Axis: Game ended on the 8th turn with Russians surrendering. Axis Remaining prestige 250. Game code c0H72c Kampfgruppe Axis and Stahlgewitter Russians : Game e...
by Ritalingamer
Sun Mar 08, 2015 12:20 pm
Forum: Unity of Command
Topic: MP Server is Down
Replies: 0
Views: 28662

MP Server is Down

I just heard from the team that the multiplayer server is temporarily down. They have someone working on it.

Thank you for your patience.

- Matt
by Ritalingamer
Tue Mar 03, 2015 9:58 pm
Forum: Unity of Command
Topic: A couple of questions re: reorganizing and disbanding units
Replies: 3
Views: 13123

Re: A couple of questions re: reorganizing and disbanding un

I like the simplicity of the rules and wouldn't want us to get into, say, stacking multiple units in a hex. But there still remains the problem of 'traffic jams' and units getting in the way. Maybe an alternative to disbanding is to allow two units to 'swap' their places, but at double movement cost...
by Ritalingamer
Thu Feb 26, 2015 3:17 pm
Forum: Community Scenarios
Topic: [RT + BT] Turn of the Tide EDIT
Replies: 5
Views: 6937

Re: [RT + BT] Turn of the Tide EDIT

Is there a way to make it single player instead of hotseat or PVP? Yes - if you can re-wire the AI :-P. But in all seriousness no not really. I fooled around with it for some time last year and just one of many game breakers is that the AI cannot effectively withdraw from the Caucasus. And also in ...
by Ritalingamer
Thu Feb 26, 2015 12:08 am
Forum: Unity of Command
Topic: Unity of Command Needs Your Help! Rate and Review Us!
Replies: 0
Views: 29388

Unity of Command Needs Your Help! Rate and Review Us!

Hi there! The Unity of Command team and I are in kind of an odd position re: publicity. The game didn't have a big marketing budget at launch, so though the game has become popular and has a "cult" following, we're very much a "sleeper hit." A steady stream of people still buy th...
by Ritalingamer
Tue Feb 24, 2015 7:26 pm
Forum: Community Scenarios
Topic: [RT + BT] Turn of the Tide EDIT
Replies: 5
Views: 6937

Re: [RT + BT] Turn of the Tide EDIT

Is there a way to make it single player instead of hotseat or PVP?
by Ritalingamer
Thu Feb 19, 2015 1:31 am
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 55684

Re: Official Tournament Rules Thread

I have heard from Tankman, we're back to a three man round robin.

Three players enter! Um . . . one player leaves!
by Ritalingamer
Wed Feb 18, 2015 9:17 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 55684

Re: Official Tournament Rules Thread

I sent Tankman a second PM today. If he doesn't respond, we'll just consider this our final match.

Two players enter! One player leaves!
by Ritalingamer
Wed Feb 18, 2015 3:58 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 55684

Re: Official Tournament Rules Thread

Have either of you heard from Tankman? He didn't respond to the PM.

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