Search found 22 matches

by ante
Sun Feb 12, 2012 10:53 pm
Forum: Unity of Command
Topic: Question About AI Behavior
Replies: 5
Views: 23055

Re: Question About AI Behavior

Partisans are posted in a wood near the bridge. See the image of that action. Adjacent positions to existing bridge are 2 positions that are connected with that bridge. In this case positions where rail is passing. After posting partisans in the wood, hex with 4 neighbouring positions occupied by AI...
by ante
Fri Feb 03, 2012 9:00 am
Forum: Scenarios & AAR
Topic: Voronezh
Replies: 8
Views: 51966

Re: Veronezh brilliant victory

Take a look on ComradP's AAR.
by ante
Tue Jan 24, 2012 9:55 pm
Forum: Tournaments and Multiplayer
Topic: Opponent wanted, any scenario
Replies: 21
Views: 92515

Re: Opponent wanted, any scenario

My first suggestion was wrong, sorry. Here is not a problem with a game tag. First time you used good one. Problem is that your opponent connected also as a second player. When user connects to a network game player is locked so no other user can connect on it. In this case your opponent locked both...
by ante
Tue Jan 24, 2012 5:13 pm
Forum: Tournaments and Multiplayer
Topic: Opponent wanted, any scenario
Replies: 21
Views: 92515

Re: Opponent wanted, any scenario

I just looked at log file. Wrong typed game id. Instead of O (uppercase O) type 0 (zero).
We assumed that game id will be copy/pasted. One more thing for ToDo list, remove characters O, 0, l and 1 :-)
by ante
Sun Dec 04, 2011 11:30 pm
Forum: Technical Support
Topic: Game Crash
Replies: 7
Views: 35922

Re: Game Crash

Thank you once more.
Now it looks simple, 2 lines of code, but without this game there was no way to find it :-)
by ante
Sun Dec 04, 2011 10:55 pm
Forum: Technical Support
Topic: Game Crash
Replies: 7
Views: 35922

Re: Game Crash

I think that I located a problem :-) It will go in first update.
Check this version of game. I moved unit that caused problem far away. It is not a problem with playing since you are just to finish this game.
by ante
Sun Dec 04, 2011 10:39 pm
Forum: Technical Support
Topic: Game Crash
Replies: 7
Views: 35922

Re: Game Crash

Thank you very much for this game. This is one bug I couldn't reproduce. It happened once before, but there was no game to reproduce it. I will see if I can make some cutting in this game so that you can proceed to play it. In any case you can backup (copy) this scenario, or whole campaign, if you w...
by ante
Sun Dec 04, 2011 10:08 pm
Forum: Technical Support
Topic: Game Crash
Replies: 7
Views: 35922

Re: Game Crash

Thank you for posting a bug.

Campaign is auto-saved. You can continue playing from where it crashed.

Can you, please, post a game from campaign directory. File is named 05_stalingrad.usg.

Thank you.
by ante
Mon Nov 28, 2011 9:21 am
Forum: Unity of Command
Topic: Safe to buy the game NOW?
Replies: 12
Views: 37356

Re: Safe to buy the game NOW?

It is slightly different to play against your own code. I always look through prism of testing and possible improvements :-) My playing is characterized with very good understanding of mechanics (and use of them), with a lot of careless. That is also a way how AI is implemented :-) With experience i...
by ante
Thu Nov 17, 2011 6:14 pm
Forum: Unity of Command
Topic: Future updates: autopatch?
Replies: 10
Views: 36207

Re: Future updates: autopatch?

Hardly, no problems after restarting application :-)