Search found 22 matches
- Sun Feb 12, 2012 10:53 pm
- Forum: Unity of Command
- Topic: Question About AI Behavior
- Replies: 5
- Views: 23055
Re: Question About AI Behavior
Partisans are posted in a wood near the bridge. See the image of that action. Adjacent positions to existing bridge are 2 positions that are connected with that bridge. In this case positions where rail is passing. After posting partisans in the wood, hex with 4 neighbouring positions occupied by AI...
- Fri Feb 03, 2012 9:00 am
- Forum: Scenarios & AAR
- Topic: Voronezh
- Replies: 8
- Views: 51966
Re: Veronezh brilliant victory
Take a look on ComradP's AAR.
- Tue Jan 24, 2012 9:55 pm
- Forum: Tournaments and Multiplayer
- Topic: Opponent wanted, any scenario
- Replies: 21
- Views: 92515
Re: Opponent wanted, any scenario
My first suggestion was wrong, sorry. Here is not a problem with a game tag. First time you used good one. Problem is that your opponent connected also as a second player. When user connects to a network game player is locked so no other user can connect on it. In this case your opponent locked both...
- Tue Jan 24, 2012 5:13 pm
- Forum: Tournaments and Multiplayer
- Topic: Opponent wanted, any scenario
- Replies: 21
- Views: 92515
Re: Opponent wanted, any scenario
I just looked at log file. Wrong typed game id. Instead of O (uppercase O) type 0 (zero).
We assumed that game id will be copy/pasted. One more thing for ToDo list, remove characters O, 0, l and 1
We assumed that game id will be copy/pasted. One more thing for ToDo list, remove characters O, 0, l and 1
- Sun Dec 04, 2011 11:30 pm
- Forum: Technical Support
- Topic: Game Crash
- Replies: 7
- Views: 35922
Re: Game Crash
Thank you once more.
Now it looks simple, 2 lines of code, but without this game there was no way to find it
Now it looks simple, 2 lines of code, but without this game there was no way to find it
- Sun Dec 04, 2011 10:55 pm
- Forum: Technical Support
- Topic: Game Crash
- Replies: 7
- Views: 35922
Re: Game Crash
I think that I located a problem It will go in first update.
Check this version of game. I moved unit that caused problem far away. It is not a problem with playing since you are just to finish this game.
Check this version of game. I moved unit that caused problem far away. It is not a problem with playing since you are just to finish this game.
- Sun Dec 04, 2011 10:39 pm
- Forum: Technical Support
- Topic: Game Crash
- Replies: 7
- Views: 35922
Re: Game Crash
Thank you very much for this game. This is one bug I couldn't reproduce. It happened once before, but there was no game to reproduce it. I will see if I can make some cutting in this game so that you can proceed to play it. In any case you can backup (copy) this scenario, or whole campaign, if you w...
- Sun Dec 04, 2011 10:08 pm
- Forum: Technical Support
- Topic: Game Crash
- Replies: 7
- Views: 35922
Re: Game Crash
Thank you for posting a bug.
Campaign is auto-saved. You can continue playing from where it crashed.
Can you, please, post a game from campaign directory. File is named 05_stalingrad.usg.
Thank you.
Campaign is auto-saved. You can continue playing from where it crashed.
Can you, please, post a game from campaign directory. File is named 05_stalingrad.usg.
Thank you.
- Mon Nov 28, 2011 9:21 am
- Forum: Unity of Command
- Topic: Safe to buy the game NOW?
- Replies: 12
- Views: 37356
Re: Safe to buy the game NOW?
It is slightly different to play against your own code. I always look through prism of testing and possible improvements :-) My playing is characterized with very good understanding of mechanics (and use of them), with a lot of careless. That is also a way how AI is implemented :-) With experience i...
- Thu Nov 17, 2011 6:14 pm
- Forum: Unity of Command
- Topic: Future updates: autopatch?
- Replies: 10
- Views: 36207
Re: Future updates: autopatch?
Hardly, no problems after restarting application