Search found 83 matches

by nikdav
Fri Oct 18, 2013 6:45 pm
Forum: Unity of Command
Topic: Unit gain experience defending ?
Replies: 5
Views: 35966

Re: Unit gain experience defending ?

In real war gain experience is independent from success or defeat, and it would be interesting to see the game mechanics with the combat algorithm modified to add +1 experience to both side for every battle independently from result. Even surviving an air attack gave our troops more experience. In t...
by nikdav
Thu Oct 17, 2013 7:46 pm
Forum: Unity of Command
Topic: Unit gain experience defending ?
Replies: 5
Views: 35966

Unit gain experience defending ?

An infantry division in 2 turns defend successful 5 times destroying 6 enemy step from 3 enemy divisions, but gain no experience, i think that is a bit strange and unrealistic. I think that on every successful defensive battle a unit will gain at least 1 point of experience, or not ?

Nikdav
by nikdav
Sat Aug 31, 2013 1:26 pm
Forum: Community Scenarios
Topic: [RT] BARBAROSSA 41 (full Korps level campaign)
Replies: 10
Views: 41727

Re: [RT] BARBAROSSA 41 (full Korps level campaign)

Thanks for your feedback , sadly every new option or mod take a long time to test, but this is a very challenging scenario and i like the actual evolution of the game play. We must consider that the order of battle is full historical, even the added step (enginer - STUG - Flak...). When I assemble t...
by nikdav
Sat Aug 24, 2013 9:24 am
Forum: Community Scenarios
Topic: [RT] BARBAROSSA 41 (full Korps level campaign)
Replies: 10
Views: 41727

Re: [RT] BARBAROSSA 41 (full Korps level campaign)

Version Beta02 This is the list of changes : - reduced map; - 26 turns ; - objective ( Vilnius, Riga, Minsk, Smolensk, Kiev, Tallin, Briansk, Odessa, Dnepropetrovsk ) ; - reworked supply depot; - reworked reinforces; and other little mod. any comments and suggestion is very appreciated. Nikdav
by nikdav
Sun Jun 30, 2013 10:18 am
Forum: Community Scenarios
Topic: [RT] BARBAROSSA 41 (full Korps level campaign)
Replies: 10
Views: 41727

Re: [RT] BARBAROSSA 41 (full Korps level campaign)

Thanks ! my objective is to simulate the real Barbarossa that was lost by the Russians and not won by the Germans. The German tanks are very obsolete in 1941 and every time a lone russian KV or t-34 was in the right hands full panzer division were stopped and only the 88mm a/a guns or Luftwaffe reso...
by nikdav
Mon Jun 24, 2013 7:29 pm
Forum: Community Scenarios
Topic: [RT] BARBAROSSA 41 (full Korps level campaign)
Replies: 10
Views: 41727

Re: [RT] BARBAROSSA 41 (full Korps level campaign)

- I use at least 30 maps from various source and books on Barbarossa (Glantz - Erichson - Clark - Taylor - Seth - Carell - ........) - AGS is in no supply at start to avoid a premature attack from AGS - we need only a bridge on the right place...... here are some interesting maps, find in the web AG...
by nikdav
Sun Jun 23, 2013 10:23 am
Forum: Community Scenarios
Topic: [RT] BARBAROSSA 41 (full Korps level campaign)
Replies: 10
Views: 41727

[RT] BARBAROSSA 41 (full Korps level campaign)

Version beta 01 (22 june 2013) after 72 years from sunday 22 june 1941. ------------------------------------------------------------------------------------------ - It is a working project and so number of turns (actually 44 ) and map border can change with testing results. - My objective is to test...
by nikdav
Wed May 15, 2013 3:42 pm
Forum: Modding
Topic: Rommel vs. Zhukov
Replies: 2
Views: 22261

Re: Rommel vs. Zhukov

very interesting scenario...........try to complete a PvP version, with the AI it is impossible to play a full front divisional level (10 minutes AI turn), I am actually work on Barbarossa 41 at korps level and the game run very well.

nikdav
by nikdav
Sat May 04, 2013 11:59 am
Forum: Technical Support
Topic: square brackets
Replies: 1
Views: 19262

square brackets

I find that at least for the italian keyboard is impossible to type the square brackets in the editor to chose an entry hex for the unit arrival. I also try with on screen keyboard but i can type all but the square brackets. I suggest to change the square brackets with the round brackets to fix soon...
by nikdav
Sat Apr 27, 2013 6:08 pm
Forum: Unity of Command
Topic: The perfect mobile machine for UOC
Replies: 1
Views: 28738

The perfect mobile machine for UOC

I found the perfect mobile machine for UOC : ASUS eeePC 1000h Linux Lubuntu 12.04 iso 32bit Xboot.exe usb key 4gb SD card 16 gb - With my Windows PC I made a bootable usb key with Xboot.exe and Lubuntu iso - Start my old eeePC 1000h with the bootable USB (eeePC with 1gb ram and without hard disk, bu...