Search found 104 matches

by Ritalingamer
Sun Dec 08, 2019 9:11 pm
Forum: Unity of Command II
Topic: Playability Requests!
Replies: 8
Views: 19358

Re: Playability Requests!

2 Already exists, if I understand you correctly. Select the HQ, then the force pool. Select a step,or specialist and the game will highlight compatible units.
by Ritalingamer
Fri Dec 06, 2019 7:54 pm
Forum: Unity of Command II
Topic: traffic jam
Replies: 5
Views: 16247

Re: traffic jam

"Musical chairs" has been a part of UoC since the beginning. It's annoying, but it's part of the game's limitations and it does in a way simulate how claustrophobic and difficult it was to attack with multiple units in this sort of mountainous terrain. That said, I do maintain that the gam...
by Ritalingamer
Fri Dec 06, 2019 7:51 pm
Forum: Unity of Command II
Topic: The Unit Balance Thread
Replies: 15
Views: 32931

Re: The Unit Balance Thread

On a separate note, I find the use of the Hobart tanks quite sad. Historically this unit had bulldozers, heavy cannons and flamethrowers to crack through defensive positions, while in game their only special ability is to hang around during amphibious landings and river crossings, both of which are...
by Ritalingamer
Fri Dec 06, 2019 7:50 pm
Forum: Unity of Command II
Topic: Capturing Fortified Cities/Mountain Passes
Replies: 8
Views: 20137

Re: Capturing Fortified Cities/Mountain Passes

Alternatively I believe a set piece attack with engineers are guaranteed (if I recall correctly) to reduce any entrenchment value to 0. I also notice the AI doesn't seem to entrench during the game so they won't dig in again if you dig them out once. Yes, a setpiece attack with engineers is a wonde...
by Ritalingamer
Thu Dec 05, 2019 4:44 pm
Forum: Unity of Command II
Topic: Hack for Belfort Gap
Replies: 2
Views: 13619

Hack for Belfort Gap

I just noticed on a playthrough that Belfort Gap becomes comically easy if you use an SOE sabotage card on the bridge to the East of Belfort - that's their only route for supply and the Germans seem unable/unwilling to repair, so if you drop it on turn 1 the Germans quickly wither on the vine and th...
by Ritalingamer
Thu Dec 05, 2019 2:47 pm
Forum: Unity of Command II
Topic: Capturing Fortified Cities/Mountain Passes
Replies: 8
Views: 20137

Re: Capturing Fortified Cities/Mountain Passes

I've encountered some very well entrenched units(usually infantry) in both cities and mountain passes and I'm struggling in trying to capture them. What is the best approach to use? Thanks. Elite/Veteran Infantry Division with 1 engineer, 1 artillery and 1 other specialist that gives attack, then s...
by Ritalingamer
Thu Dec 05, 2019 12:23 am
Forum: Unity of Command II
Topic: Volturno Line
Replies: 8
Views: 22091

Re: Volturno Line

I did not have much trouble with Volturno because I had taken the bonus objectives on the previous scenario. However, Cassino, the next scenario, forced me to stop and really learn how to take a fortified position in UoC2. Here´s a summary: Let´s say you want to take a position held by a veteran de...
by Ritalingamer
Thu Dec 05, 2019 12:16 am
Forum: Unity of Command II
Topic: Do Patton's II Corps abilities transfer to 3rd Army?s abilities t
Replies: 2
Views: 13504

Re: Do Patton's II Corps abilities transfer to 3rd Army?s abilities t

Tomislav Uzelac wrote:Actual US command arrangements in the period were just too convoluted for any sensible game mechanic.


*looks up from the copy of The Day of Battle he's currently reading*

This checks out.
by Ritalingamer
Mon Dec 02, 2019 10:26 pm
Forum: Unity of Command II
Topic: Commanders issue
Replies: 6
Views: 16002

Re: Commanders issue

This topic reminds me of something I wanted to ask - some of the armies seemingly change names. Can we get a chart or list showing which army gets renamed as what and which ones don't reappear?
Does British First Army from the Tunisian scenarios ever reappear?
by Ritalingamer
Mon Dec 02, 2019 10:15 pm
Forum: Unity of Command II
Topic: Naval Defensive Gunfire - What does it do?
Replies: 4
Views: 15068

Naval Defensive Gunfire - What does it do?

I've seen NDG in action in some scenarios, but what does it actually do, mechanically? It doesn't seem as powerful as normal naval bombardments and there's no entry in the manual or tooltip yet.