Search found 56 matches
Re: UOCPatch
I did it.
Re: UOCPatch
Or come up with a creative solution
Re: UOCPatch
Well, then please take them down ASAP. Originally I tried to compile them, but I've failed because installing dependencies for 2.6 is awfully hard, and this is not 2.7.
Re: UOCPatch
the mentioned ones are not binary ones, they are just portions of src...
- Thu Jun 07, 2018 10:58 pm
- Forum: Community Scenarios
- Topic: Operation Solstice + Konigsberg 'Expansion' [Feb. 1945]
- Replies: 36
- Views: 127500
Re: Operation Solstice + Konigsberg 'Expansion' [Feb. 1945]
<not relevant info>
- Thu Jun 07, 2018 10:54 pm
- Forum: Modding
- Topic: Ingame music
- Replies: 4
- Views: 39407
Re: Ingame music
I will look at it tomorrow and try to find a solution to load more files.
Re: UOCPatch
It now includes seeing supply on enemy territory (a long-requested feature...)
UOCPatch
Hello! While UoC2 is coming (and we are still on 1.05), I've spent approximately 2 years figuring out how to disassemble/patch the game. My efforts have become fruitful by now... hereby I present you UOCPatch! On its own, it does nothing now, and will not do automatically. You have to enable needed ...
- Thu Jun 07, 2018 1:51 pm
- Forum: Community Scenarios
- Topic: Dukla Pass
- Replies: 5
- Views: 19374
Re: Dukla Pass
Nevermind, managed it. http://github.com/Pannoniae/uoc-patch Install Python 3.6, put it into game root, and run uoc-patch.py It may crash or cause bugs, because it is basically disassembling the game, and may not be 100% accurate. Hopefully, it only updates AI, so there should be no impact on your g...
- Thu Jun 07, 2018 1:33 pm
- Forum: Community Scenarios
- Topic: Dukla Pass
- Replies: 5
- Views: 19374
Re: Dukla Pass
Hi! Sadly I know nothing about the AI, and my eyes got hurt while viewing the src for it... (just kidding) I simply edited the scenario by hand. Just change the extension to .zip, and you are done :D There are a few things not covered by the scenario editor, but they are in the raw files, so you can...