Search found 17 matches
- Wed Apr 07, 2021 1:10 am
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 26774
Re: Race Across France help
Wanted to apologize for being a big baby. I was out of line with my moaning. Not sure what was going on in my head, but sorry for bringing down the generally upbeat and helpful forum here. I am embarrassed by my tone of the posts from the other day. The game remains a stellar experience, and while i...
- Sat Apr 03, 2021 11:02 pm
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 26774
Re: Race Across France help
Well, I finally finished it. Sheesh...this game. As much as I love it, there is so much that I hate! I hate it when units just randomly appear. I hate when they roll past your ZoC indiscriminately to fly into your rear, which would never happen when the army was in disarray and in retreat. I remembe...
- Sat Apr 03, 2021 7:35 pm
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 26774
Re: Race Across France help
Thanks GoneFishing. I thought of that, but when I looked at their reinforce locations, at least for the turn 4/5 group, there were like 5-6 locations to enter, and I only had (that time) three units there. So, I feared getting overrun as soon as the Germans landed in force. If you block one site, do...
- Thu Apr 01, 2021 9:57 pm
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 26774
Re: Race Across France help
"perhaps your own forces are in worse shape than average" -- This is certainly possible. Is there a listing somewhere of the typical force distribution? I'm still learning about that change compared to UoC1. I am more careful to not just expend my units to exhaustion because "it doesn...
- Wed Mar 31, 2021 11:28 pm
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 26774
Race Across France help
Well, I have tried this scenario 4 times now. This last time, I purposefully saved it at turn three so that if something bad happened, I could start from there...but no (as most of you know). The "Save As" function apparently doesn't work within a scenario. And, once again, the Germans jus...
- Fri Mar 19, 2021 1:03 pm
- Forum: Unity of Command II
- Topic: Going Back - Rush to the Appenies
- Replies: 18
- Views: 44025
Re: Going Back - Rush to the Appenies
Awesome. Thank you Tomislav!
- Fri Mar 19, 2021 4:13 am
- Forum: Unity of Command II
- Topic: Going Back - Rush to the Appenies
- Replies: 18
- Views: 44025
Re: Going Back - Rush to the Appenies
I know this thread has been dormant for a while, but I'm just now getting to the game (Mac user and all that). I've hit the conference pre-first ahistorical option in Italy. So, Tomislav, was there a change made? I typically like to play both the historical and the ahistorical. When this was a thing...
- Tue Mar 16, 2021 12:17 pm
- Forum: Unity of Command II
- Topic: Bravado - A Greco-Italian War Micro-Campaign (Beta)
- Replies: 8
- Views: 20424
Re: Bravado - A Greco-Italian War Micro-Campaign (Beta)
I play on a Mac, so wanted to report in. I tried to figure out where to place the downloadable file you provided here, but could not get it to show up in the new game area. I perhaps didn't place it properly, but feel confident that I did. HOWEVER, after I scrolled on down the forum to see that it h...
- Tue Mar 16, 2021 2:10 am
- Forum: Unity of Command II
- Topic: Turn messages
- Replies: 0
- Views: 19335
Turn messages
So, at the start of each turn, a series of messages scrolls down the left hand side. The icons are usually little envelopes. Those seem to suggest I can read the message, but I don’t see any place to do that. Instead, it just gives a cryptic message. Is there some place within the game to read more ...
- Mon Mar 08, 2021 12:04 am
- Forum: Unity of Command II
- Topic: Strategy for Cards and HQ
- Replies: 5
- Views: 17653
Re: Strategy for Cards and HQ
RE: Set piece attacks 1. The unit must be attached to an HQ that has the set piece attack action available and enough remaining HQ points 2. The unit must have either arty or eng+arty (eng+arty makes the action more effective) 3. Enemy unit must not be on the other side of a major river RE: Unit pe...