Search found 62 matches
- Tue Jul 13, 2021 12:02 am
- Forum: Unity of Command II
- Topic: Just finished Barbarossa
- Replies: 2
- Views: 18210
Just finished Barbarossa
So it took me a bit longer than expected to finish the Barbarossa campaign. Life got in the way, but so did it's scenario lenght and (I believe) higher difficulty. In no particular order, and not particularly criticising anything, just sometimes vanting, here are my main thoughts after this: ⋅&...
- Fri Apr 30, 2021 9:57 pm
- Forum: Unity of Command II
- Topic: AI aggression level
- Replies: 1
- Views: 17170
AI aggression level
Hello I bought the new Barbarossa dlc and have been playing with the standalone scenarios before starting the campaign. Is the AI coded to be more aggressive in this DLC? I can't count the number of times where veteran full steps infantry units with specialists got obliterated by the Russians becaus...
- Thu Apr 08, 2021 10:42 pm
- Forum: Unity of Command II
- Topic: Race Across France help
- Replies: 10
- Views: 32682
Re: Race Across France help
Wanted to apologize for being a big baby. I was out of line with my moaning. Not sure what was going on in my head, but sorry for bringing down the generally upbeat and helpful forum here. I am embarrassed by my tone of the posts from the other day. The game remains a stellar experience, and while ...
- Sun Feb 14, 2021 3:55 pm
- Forum: Unity of Command II
- Topic: Suggested AI Improvements
- Replies: 4
- Views: 20001
Re: Suggested AI Improvements
Lots of valid points. The AI is indeed pretty good at offering a retreating defense, but fails on those crucial points. My two cents: ⋅ Oppose River Crossings. The issue may stem from the AI being unable to "see" the pontoon. As in, there are no checks in the AI logic for newly ...
- Sat Feb 06, 2021 6:20 pm
- Forum: Technical Support
- Topic: [Release Version] Windows 10 - Crash on Moving Units
- Replies: 1
- Views: 18710
[Release Version] Windows 10 - Crash on Moving Units
Hello
I got the following crash while moving a unit in the Lombardia-Liguria scenario. Log files attached
I got the following crash while moving a unit in the Lombardia-Liguria scenario. Log files attached
- Tue Jan 12, 2021 11:26 pm
- Forum: Unity of Command II
- Topic: Sickle Stroke Glitch (?)
- Replies: 5
- Views: 21124
Re: Sickle Stroke Glitch (?)
Well, the scenario designer's idea is that you can't use the rail, so that's what we want to achieve. However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC. I think the solution will be to just move the r...
- Sat Nov 28, 2020 4:58 pm
- Forum: Unity of Command II
- Topic: Unternehmen 25 on Classic
- Replies: 3
- Views: 25139
Re: Unternehmen 25 on Classic
I've typically done it in two ways ⋅ Make the Hungarian HQ push towards Beograde on the east side of the Danube such that it can build a bridge. This is somewhat luck dependant on the AI not defending the other side of the river, so not a high sucess rate ⋅ Use 8 PzD. 16 ID takes...
- Sun Nov 15, 2020 9:37 pm
- Forum: Unity of Command II
- Topic: Crete in ONE turn
- Replies: 4
- Views: 20335
Re: Crete in ONE turn
Hahaha! Well done. I got it in 6-7 turns with an overaboundance of cards as well (battleship really helps I find). What difficulty level was this?
- Sun Nov 15, 2020 9:34 pm
- Forum: Unity of Command II
- Topic: Blitzkrieg DLC Historical Path - Thoughts & Suggestions
- Replies: 5
- Views: 24639
Blitzkrieg DLC Historical Path - Thoughts & Suggestions
Just finally finished this wonderful DLC. Lots of fun and really challenging. I play on classic difficulty and it really felt rewarding to get every objectives on time given how tight it was. First off, Stug Life :lol: . MVP specialist step for the on-the-go German panzer with a busy conquering sche...
- Tue Nov 03, 2020 11:51 pm
- Forum: Unity of Command II
- Topic: Retreat question
- Replies: 6
- Views: 21354
Re: Retreat question
This is somewhat counterintuitive. In a general probabilistic model, if you have a 100% odd of something happening, that means that whatever random number you draw, you should have that outcome. If there are random draws which make it such that the unit will not withdraw, then you can't have 100% od...