Search found 13 matches

by pendant
Wed Jan 15, 2020 8:46 pm
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 29144

Re: Update 9 Test - How to Join

Hi

Wanted to try out 'Wacht Am Rhein' so I followed the instructions to join the beta branch...

... however, AVG (my antivirus program) claims that it is infected with 'IDP.Generic' and has blocked it.

I'm pretty sure that this is a false positive, but can you put my mind at ease, please?
by pendant
Thu Jan 09, 2020 5:15 pm
Forum: Unity of Command II
Topic: What are the requirements for a 'gold star'?
Replies: 2
Views: 15160

Re: What are the requirements for a 'gold star'?

ZootAlors wrote:Primary objectives have to be taken by a specific turn number to get the gold star.

Bonus objectives are irrelevant. They are only for bonus points.


Thanks, Zoot! :)
by pendant
Tue Jan 07, 2020 3:02 pm
Forum: Unity of Command II
Topic: History mode...
Replies: 0
Views: 20926

History mode...

I've only looked at 'history mode' once, so maybe I'm missing something... When I went into history mode, I was presented with the last move. To get back to the beginning, I'd have to press the '|<' button several times, and wait each time... ... wouldn't it be more useful/ intuitive to start histor...
by pendant
Tue Jan 07, 2020 2:48 pm
Forum: Unity of Command II
Topic: What are the requirements for a 'gold star'?
Replies: 2
Views: 15160

What are the requirements for a 'gold star'?

I completed the first scenario (Wadi Akarit), completing all of the objectives including the bonus ones, but I only got a silver star for it . I want to try for the 'Gold Star' achievement, and I had thought that all that was required for a 'gold star' in a scenario was to complete all of the object...
by pendant
Tue Jan 07, 2020 11:06 am
Forum: Unity of Command II
Topic: When clicking on HQ and Force Pool - gray out if reserves not available
Replies: 5
Views: 16958

Re: When clicking on HQ and Force Pool - gray out if reserves not available

It would really save a lot of time & frustration if when clicking on HQ to see what reserves are listed - that these reserves be grayed out if they cannot actually be deployed - clicking on every HQ and every unit only to get a loud beep is really annoying Seconded! [edit] I made a video clip t...
by pendant
Mon Jan 06, 2020 8:04 pm
Forum: Unity of Command II
Topic: [Bug] 'undo' HQ level up reward fail
Replies: 1
Views: 13955

[Bug] 'undo' HQ level up reward fail

I just received an HQ 'level up' reward in the first scenario, on 'easy'. I spent prestige to buy the HQ an extra action point. But then I thought: 'hey, I don't recognise this HQ -- USII -- as being one that I see later', so I changed my mind... the 'undo' button was active, so I pressed that. I go...
by pendant
Mon Jan 06, 2020 5:32 pm
Forum: Unity of Command II
Topic: Questions...
Replies: 3
Views: 15995

Re: Questions...

About that Elite Replacements card... [...] 5. You use it typically on turn 1. If you have a lot of understrenght veteran/elite units, it is more cost-efficient to reinforce them with that card. It also works with veteran units btw. Finally, it is extremely powerful in scenarios such as Battle of th...
by pendant
Mon Jan 06, 2020 5:17 pm
Forum: Unity of Command II
Topic: “We decided that for the DLC, when you eventually play as the Germans..."
Replies: 1
Views: 14358

Re: “We decided that for the DLC, when you eventually play as the Germans..."

I'm not at all keen on that word 'eventually'. Is there a development road map?
by pendant
Mon Jan 06, 2020 4:41 pm
Forum: Unity of Command II
Topic: Campaign Game
Replies: 9
Views: 24676

Re: Campaign Game

Sticking my oar in with my tuppence: I haven't done any of this metagaming but it's clear from the above two posts how tedious and not-fun this would be. It would be far more satisfying to be able to chart the progress of individual units; deciding whether or not to risk, say, an elite unit to which...