Search found 4 matches

by sajer
Sat Mar 27, 2021 2:59 pm
Forum: Unity of Command II
Topic: Suggestion: Option to save battle preparations
Replies: 1
Views: 13645

Suggestion: Option to save battle preparations

It would be handy to have a way to restart a battle but return to the previously saved battle preparations. The rationale is that a battle can be lost through bad luck or bad tactical decisions, but the preparation stage was fine or just needs a little fine-tuning. It can be very tedious to have to ...
by sajer
Fri Dec 18, 2020 12:13 pm
Forum: Unity of Command II
Topic: AI is not subject to ZOC rules
Replies: 4
Views: 16281

Re: AI is not subject to ZOC rules

I think you are right, my units that I thought were protecting my supply lines with their ZOC were probably weak and the AI exploited that and maybe I didn't take notice of that fact. Haven't had another playthrough yet, I'll be on the lookout for better evidence, if it exists. Since no one has noti...
by sajer
Thu Dec 03, 2020 8:35 pm
Forum: Unity of Command II
Topic: AI is not subject to ZOC rules
Replies: 4
Views: 16281

Re: AI is not subject to ZOC rules

Units project ZoC in hexes adjacent to them AND hex has to be owned by unit's faction. This part is slightly different from some other games. So there is no ZoC projection on enemy owned territory. If one unit enters your ZoC and gets possession of territory, your unit is not projecting ZoC there a...
by sajer
Thu Dec 03, 2020 12:25 am
Forum: Unity of Command II
Topic: AI is not subject to ZOC rules
Replies: 4
Views: 16281

AI is not subject to ZOC rules

I have witnessed many times where an enemy unit enter my unit's ZOC and continues moving. According to the rules entering a ZOC expends all movement points and locks the AP.

Am I wrong in this analysis, is this intentional, or something else...?