Here is a general wargamers discord with a few thousand members.
https://discord.gg/fVmchs72GA
Quite a bit of UoC2 action going on recently. Other main games are the Gary Grigsby games and operational/strategic war games.
Mods, let me know if I should remove
Search found 11 matches
- Fri Nov 20, 2020 7:30 am
- Forum: Unity of Command II
- Topic: Discord server for UOC
- Replies: 1
- Views: 18329
- Sun Jan 19, 2020 8:36 am
- Forum: Unity of Command II
- Topic: Tow suppress
- Replies: 0
- Views: 26035
Tow suppress
Is there a way to see whether a specialist is only tow suppressed? I’ll occasionally rearrange troops during a turn and don’t have the info to plan for example getting an AT unit up front.
If not, I would like to request this feature. Perhaps a half (diagonally) grayed out icon instead?
If not, I would like to request this feature. Perhaps a half (diagonally) grayed out icon instead?
- Tue Jan 14, 2020 4:46 pm
- Forum: Unity of Command II
- Topic: set_piece_dfe_entr_table
- Replies: 3
- Views: 19610
Re: set_piece_dfe_entr_table
Much appreciated. The issue I was having is lack of engineer (and even M10) availability in later stages. They’re almost never offered and tend to die pretty quickly given their step position. Also, any chance at rebalancing the numbers? As I mentioned full six step US ID with two art pieces has low...
- Mon Jan 13, 2020 5:59 pm
- Forum: Unity of Command II
- Topic: "stopwatch" on naval ships
- Replies: 1
- Views: 18424
Re: "stopwatch" on naval ships
Hover over them. It’ll highlight a white outline on the shore. Units that are attacked get like a +3 or 2 defensive shift.
- Mon Jan 13, 2020 5:36 pm
- Forum: Unity of Command II
- Topic: set_piece_dfe_entr_table
- Replies: 3
- Views: 19610
set_piece_dfe_entr_table
Could we have this table please? It’s frustrating to set up art + engineer set pieces that fail to breach fortifications by even one level. Would like to know the shifts and window (or distribution?). I’ve also noticed that many times US ID with two artillery pieces cannot remove entrenchment from G...
- Mon Jan 13, 2020 5:08 pm
- Forum: Unity of Command II
- Topic: Lumberjack & Undertone variants
- Replies: 1
- Views: 18367
Re: Lumberjack & Undertone variants
Generally the variants are for when you achieved the secondary objectives in the campaign in the previous scenario. They let you start in possession of some of the variant scenario’s primary objectives. Units are mostly the same just placed differently. You can check specifics in the scenario folder...
- Sun Jan 12, 2020 11:38 pm
- Forum: Unity of Command II
- Topic: The Uwinnable Market Garden
- Replies: 6
- Views: 23640
Re: The Uwinnable Market Garden
A strategic bombing card helped me take out this map pretty easily. Along with the B-26's, this let me remove two of the three armored units immediately. With luck (or restarts), the third one would have gone down turn 2. Also tricky on this map is the "random" appearance of Germans. It he...
- Sat Jan 11, 2020 2:06 am
- Forum: Unity of Command II
- Topic: Update 10 test
- Replies: 20
- Views: 53635
Re: Update 10 test
There are .25% chance to reduce entrenchment sometimes too. Is this also supposed to mean 25%?
- Tue Jan 07, 2020 4:37 pm
- Forum: Unity of Command II
- Topic: Campaign Game
- Replies: 9
- Views: 28900
Re: Campaign Game
I've gone through a lot of restarts as well on Classic (first time UoC player). While I was busy trying to make an OoB from scratch, there is a handmade, nicely formatted version on the last page of this steam discussion made by user Timms: https://steamcommunity.com/app/809230/discussions/0/3338785...
- Sat Jan 04, 2020 10:18 am
- Forum: Unity of Command II
- Topic: OoB
- Replies: 0
- Views: 25930
OoB
I scraped OoB from the raw files for use in determining which divisions to not give all your best specialists to ;) . Scenario variants are not included for now. Needs some more work, but Italy is relatively ordered, France not. Advice on scenario order and branch paths would be appreciated. Cheers....