Search found 9 matches

by DanL
Mon Mar 02, 2020 11:32 pm
Forum: Unity of Command II
Topic: Campaign Game
Replies: 9
Views: 24501

Re: Campaign Game

Thanks for Update 11!
The ¨number of scenarios this unit has left¨ indicator completely addresses my complaint.
Also, I´m impressed at how elegant the solution is. Great job!
by DanL
Tue Jan 07, 2020 2:00 am
Forum: Unity of Command II
Topic: Campaign Game
Replies: 9
Views: 24501

Re: Campaign Game

In my first campaign, I approached the meta-gaming problem differently. Instead of looking at future scenarios to predict what would be needed, I just stripped as many units as possible of specialist steps, to allow me flexibility in the preparation phase of the next scenario. Then I hit a scenario ...
by DanL
Sat Jan 04, 2020 3:06 pm
Forum: Unity of Command II
Topic: Campaign Game
Replies: 9
Views: 24501

Re: Campaign Game

All I´ve really figured out are the first two scenarios. Here is a summary: Cannibalize - Recover all steps from this unit. Strip - Recover specialist steps from this unit. Pimp - Reinforce this unit as much as possible. Engineer - Reinforce this unit with at least an engineer and an artillery. Wadi...
by DanL
Fri Jan 03, 2020 2:28 am
Forum: Unity of Command II
Topic: Campaign Game
Replies: 9
Views: 24501

Campaign Game

I am very satisfied with the way individual UoC II scenarios play. I find the campaign game needs work, however. The problem is that (at least in the early game), there are more reinforcements to be obtained through meta-gaming than through actual game play. And the meta-gaming is not fun, it is ted...
by DanL
Thu Jan 02, 2020 4:15 pm
Forum: Unity of Command II
Topic: Random question from new player..
Replies: 1
Views: 14957

Re: Random question from new player..

1) The only way to increase HQ command points is through in-scenario promotions. You get promotions by gaining XP with units in range of your HQ, or capturing certain bonus objectives. HQ command points are always offered as an option at promotion time (up to 9 command points), but they always cost ...
by DanL
Thu Jan 02, 2020 3:42 pm
Forum: Unity of Command II
Topic: Avalanche Harder Since Updates?
Replies: 3
Views: 15918

Re: Avalanche Harder Since Updates?

I don´t think the difficulty has changed much. On my first play through of Husky back in November (on normal difficulty), the Germans attacked my beachhead on turn 1, destroying one division, reducing another to a single step, and damaging a third. I figured that play through was a write off, but ke...
by DanL
Thu Nov 21, 2019 1:51 am
Forum: Unity of Command II
Topic: my campaign at classic lvl
Replies: 20
Views: 39210

Re: my campaign at classic lvl

It would be helpful if there was a way to rewind your campaign back to the beginning of any battle, like there was in UoC1.
by DanL
Thu Nov 21, 2019 1:47 am
Forum: Unity of Command II
Topic: Volturno Line
Replies: 8
Views: 22174

Re: Volturno Line

I did not have much trouble with Volturno because I had taken the bonus objectives on the previous scenario. However, Cassino, the next scenario, forced me to stop and really learn how to take a fortified position in UoC2. Here´s a summary: Let´s say you want to take a position held by a veteran def...
by DanL
Wed Nov 13, 2019 3:52 pm
Forum: Unity of Command II
Topic: Unity of command 2 on Linux
Replies: 8
Views: 23067

Re: Unity of command 2 on Linux

I am running the game under Wine on Ubuntu 18.04. The sound does not work, but everything else appears to. I haven´t tried fiddling with things to get the sound working yet. Technical notes: I installed 64 bit Wine 4.19 in PlayOnLinux environment. Wine is configured to emulate Windows 10 (Windows 7 ...