Hi all,
I've made a new blog post on the rule changes we're introducing in the upcoming expansion:
https://unityofcommand.net/blog/2012/10/ ... nal-gains/
Feel free to ask if you have questions.
Cheers!
Marginal Gains - new rules explained
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
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- Colonel
- Posts: 129
- Joined: Sun Aug 19, 2012 4:22 pm
Re: Marginal Gains - new rules explained
Very interesting. Wasn't expecting to see Estonia, is this the first indication the whole war in the east is under active development?
One thing - rather than add the extra complexity of a sliding prestige penalty for disbandments, why not just restrict disbanding to (say) weak units and/or units outside enemy ZoCs? Is there even one example from WW2 or elsewhere when a division sized unit in good order holding a crucial section of the front line just received orders to disperse and cease to exist?
One thing - rather than add the extra complexity of a sliding prestige penalty for disbandments, why not just restrict disbanding to (say) weak units and/or units outside enemy ZoCs? Is there even one example from WW2 or elsewhere when a division sized unit in good order holding a crucial section of the front line just received orders to disperse and cease to exist?
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Marginal Gains - new rules explained
Well yes, this new expansion covers (almost) all battles in the 1943-45 period. And it's awesome
re: disband, I was toying around with different variants of the rule and this looks to me most practical. We need to allow some disbands because of frustrating (and gamey) situations where e.g. a weak friendly unit is blocking a number of full strength corps or something.
At the same time, you're right that disbanding something like a full strength division or corps is highly unrealistic. It's therefore higly penalized - 200 prestige is a lot. Should it be outright prohibited? I don't think so at the moment. I'm open to discussing this on the beta group though, preferably over a (non-contrived) usg where you can show me a concrete problem in a real life game.
re: disband, I was toying around with different variants of the rule and this looks to me most practical. We need to allow some disbands because of frustrating (and gamey) situations where e.g. a weak friendly unit is blocking a number of full strength corps or something.
At the same time, you're right that disbanding something like a full strength division or corps is highly unrealistic. It's therefore higly penalized - 200 prestige is a lot. Should it be outright prohibited? I don't think so at the moment. I'm open to discussing this on the beta group though, preferably over a (non-contrived) usg where you can show me a concrete problem in a real life game.
Re: Marginal Gains - new rules explained
In my view, the disband command in the game doesn't necessarily depict an order handed down to make a formation cease to exist, but rather situations where German units forcibly removed their allies' foot troops from the way for faster progress (be it urgent reinforcements for the front or a retreat) or chased them out of a village to occupy the houses themselves. Or when a weak unit dissolved on its own (soldiers throwing down their weapons and fleeing from the battlefield).