Old-Style Graphics?
Old-Style Graphics?
I finally picked up Unity of Command II (for the Mac), and the new perspective, the extra animation, etc. trigger my migraines. I raised similar concerns on the blog, and was assured there would be an option to use old-style graphics. But opening the game, I can't find options to return to old-style graphics, get a top-down view, disable the animation, etc. Are there any such options?
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Old-Style Graphics?
Hi, sorry to hear about your issues with the 3D view.
We don't have an option for an old-style view. You could conceivably make the camera more top-down via a mod (by tweaking the camera.a0 and camera.a2 values in config/constants.yml). There is no option for 2D graphics, however, nor for turning off the animations.
If all of this means that you're finding the game impossible to play, please note that Steam will process a refund no questions asked, if you've played the game for under 2 hours.
Cheers!
We don't have an option for an old-style view. You could conceivably make the camera more top-down via a mod (by tweaking the camera.a0 and camera.a2 values in config/constants.yml). There is no option for 2D graphics, however, nor for turning off the animations.
If all of this means that you're finding the game impossible to play, please note that Steam will process a refund no questions asked, if you've played the game for under 2 hours.
Cheers!
Re: Old-Style Graphics?
Thank you. Do you know of any explanation of the camera settings?
I know I also have a lot of trouble with ease in-out animation, so maybe I should tweak the ease times as well.
I know I also have a lot of trouble with ease in-out animation, so maybe I should tweak the ease times as well.
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Old-Style Graphics?
Hi, I've added a few more explanations for the camera parameters.
Cheers!
Cheers!
Code: Select all
camera:
fov_y: 20.0 # field of view (vertical, degrees)
initial_dir: 0.0 # initially the camera faces north
initial_zoom_level: 1 # initially the camera zoom is at level 1 out of levels 0, 1, 2, 3, 4
min_dist: 30.0. # camera distance at its closest
max_dist: 90.0 # camera distance at its furthest
dist_to_lod: [67.5, 127.5]
rotate_speed: 0.0025 # radians per milisecond
rotate_ease_time: 300 # miliseconds
move_speed: 0.02 # world units per milisecond
move_ease_time: 300 # miliseconds
pan_to_ease_time: 300 # miliseconds
ct_zoom_levels: 5 # number of camera zoom levels
zoom_speed: 0.2 # world units per milisecond
zoom_ease_time: 350 # miliseconds
slide_friction: 0.0075 # world unit per milisecond squared
drag_rotate_speed: 0.004 # pixels to radians
d0: 10.0. # distance for a0
a0: 20.0. # angle of camera to the ground when its close (vertical, degrees)
d2: 50.0. # distance for a2
a2: 40.0. # angle of camera to the ground when its far (vertical, degrees)
ip: 0.5
Re: Old-Style Graphics?
Thank you, but what are the a0 and a2 that you suggested changing? These seem to be common terms in 3-d graphics, but I can't find explanations.
What controls the angle between the camera and the map? I can go with top down and isomorphic, but have trouble with zooming, so I don't know if I can go with the standard perspective view. I would also need to fix distance between camera and map, fix orientation to north, etc. So I should probably set camera min distance and max distance to the same value, perhaps 60 or 45, and camera zoom speed and rotate speed to 0.
What controls the animated circles around each unit?
What controls the angle between the camera and the map? I can go with top down and isomorphic, but have trouble with zooming, so I don't know if I can go with the standard perspective view. I would also need to fix distance between camera and map, fix orientation to north, etc. So I should probably set camera min distance and max distance to the same value, perhaps 60 or 45, and camera zoom speed and rotate speed to 0.
What controls the animated circles around each unit?
Re: Old-Style Graphics?
Okay, I've tried various fixes, but UOC II crashes with any of them.