Search found 38 matches
- Sun Jan 12, 2020 1:05 pm
- Forum: Unity of Command II
- Topic: When clicking on HQ and Force Pool - gray out if reserves not available
- Replies: 5
- Views: 16463
Re: When clicking on HQ and Force Pool - gray out if reserves not available
thanks ; elegant solution needed
- Sat Jan 11, 2020 12:40 pm
- Forum: Unity of Command II
- Topic: When clicking on HQ and Force Pool - gray out if reserves not available
- Replies: 5
- Views: 16463
- Sat Jan 04, 2020 10:37 am
- Forum: Unity of Command II
- Topic: Rhin et Danube snafu on CLASSIC level
- Replies: 4
- Views: 16097
Re: Rhin et Danube snafu on CLASSIC level
no popup for me and i steam updated
- Fri Jan 03, 2020 1:48 pm
- Forum: Unity of Command II
- Topic: Rhin et Danube snafu on CLASSIC level
- Replies: 4
- Views: 16097
Rhin et Danube snafu on CLASSIC level
i dont have assault river crossing and cant complete Rhin et Danube on CLASSIC level. can anyone tell me how to adjust game.yml or other so that I can give myself more time to complete. at present estimate i am two turns short of what is needed to complete the level. please note that there is no opt...
- Thu Jan 02, 2020 8:58 pm
- Forum: Unity of Command II
- Topic: “We decided that for the DLC, when you eventually play as the Germans..."
- Replies: 1
- Views: 13903
“We decided that for the DLC, when you eventually play as the Germans..."
“We decided that for the DLC, when you eventually play as the Germans, they will be allowed to have a different layout because they will be very different.”
https://www.rockpapershotgun.com/2020/0 ... y-history/
https://www.rockpapershotgun.com/2020/0 ... y-history/
- Mon Dec 23, 2019 11:00 pm
- Forum: Unity of Command II
- Topic: unit specificities
- Replies: 5
- Views: 16532
Re: unit specificities
DD shermans, Hobarts, marines and i think commandos are active on landings and river crossings. (might not be implemented). Engineers and Hobarts ignore one level of entrenchment in combat and will remove it in certain attacks. They also suffer less river crossing shifts. Armor/artillery adds comba...
- Sun Dec 22, 2019 10:33 am
- Forum: Unity of Command II
- Topic: crash/bug lumberjack and undertone
- Replies: 0
- Views: 19532
crash/bug lumberjack and undertone
windows 8.1
persistent crash with python error report when selecting "prisoners" bonus objective on score sheet
persistent crash with python error report when selecting "prisoners" bonus objective on score sheet
- Sun Dec 22, 2019 9:45 am
- Forum: Unity of Command II
- Topic: unit specificities
- Replies: 5
- Views: 16532
Re: unit specificities
slippr wrote:... all other unique units ??
bump
- Tue Dec 17, 2019 6:53 pm
- Forum: Unity of Command II
- Topic: no pool purchases or map setup in Northern Campaign?
- Replies: 6
- Views: 23605
Re: no pool purchases or map setup in Northern Campaign?
[quote="Tomislav Uzelac"]That HQ indeed looks suspiciously weak. Can you please send us your west.usg so we can take a look?
here TU:
Windows 8.1 - no hq update possible
Uploaded files: log.txt, west.usg
here TU:
Windows 8.1 - no hq update possible
Uploaded files: log.txt, west.usg
- Tue Dec 17, 2019 2:19 pm
- Forum: Unity of Command II
- Topic: overrun underrun
- Replies: 1
- Views: 13294
overrun underrun
with 100+ hours in I can confidently say that overruns at 50% give me about a 10% chance of actually overrunning the enemy unit...