Search found 7 matches
- Thu Oct 03, 2013 5:54 am
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 172864
Re: Tips & Tricks
1) Take a stop by da Wiki: http://unityofcommand.net/wiki/Specialists 2) On the final attack for objective, don't be afraid to disband units to make room for the next unit to move up and attack. Then disband that unit, etc. This is especially usefull for final objectives. There's no points awarded ...
- Tue Oct 01, 2013 2:08 am
- Forum: Unity of Command
- Topic: Question for the developers
- Replies: 8
- Views: 55899
Re: Question for the developers
There was a fair amount of maneuvering in Rumania, Russia, and Northern Italy during the mid-to-late years. And of course as you note, the war on the Western Front opened up during the last year of the war. And the possibility existed that it might have done so sooner if the commanding generals had...
- Mon Sep 30, 2013 10:05 am
- Forum: Unity of Command
- Topic: My pitch for UoC DLC Asia campaign
- Replies: 5
- Views: 38451
Re: My pitch for UoC DLC Asia campaign
Another possibility would be one or two scenarios based on the Soviet Invasion of Manchuria (arguably there wasn't much fighting, but it could have a few powerful and experienced Soviet units against a larger number of weaker Japanese units, dug in but with low morale. The former would be at the end...
- Tue Jan 15, 2013 2:32 pm
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 172864
Re: Tips & Tricks
Cavalry units become much better when they have a T-34 specialist step attached, though you might want to save the step for a tank corps. One thing I found useful (in Red turn) was re-organising tank corps as the Soviets when they were available, generally on bigger map.s However it is on those maps...
- Tue Jan 15, 2013 2:27 pm
- Forum: Scenarios & AAR
- Topic: Red Turn: Berlin
- Replies: 3
- Views: 23267
Re: Berlin. Argh
Even then you have to move quite quickly so the Berlin garrison is even one turn out of supply by turn 4.
- Tue Jan 15, 2013 2:22 pm
- Forum: Scenarios & AAR
- Topic: Gulf of Riga
- Replies: 1
- Views: 19767
Gulf of Riga
Taking Daugavpils and and the Gulf of Riga by their turn limits is fine, but does anyone have any tips on taking Kaunus? I can destroy one German armour division, but then they fill up the gap with infantry and their motorised unit with the remaining armoud blocking the bridge, the rivers on either ...
- Sun Dec 02, 2012 3:20 am
- Forum: Modding
- Topic: Casualty Count?
- Replies: 3
- Views: 27354
Re: Casualty Count?
Each step represent IIRC around 1/7 of each unit, but it is quite abstracted, creating casualty counts could be a bit difficult.