Search found 47 matches
- Wed Aug 26, 2020 6:57 pm
- Forum: Unity of Command II
- Topic: Difficulty
- Replies: 3
- Views: 19678
Re: Difficulty
Can't say if it's been getting worse, but I did feel that Classic was already pretty hard when I first tried it.
- Fri Aug 14, 2020 4:58 pm
- Forum: Unity of Command II
- Topic: "No one should play at this difficulty" - Hard Mode Walkthrough
- Replies: 0
- Views: 25749
"No one should play at this difficulty" - Hard Mode Walkthrough
Hello all- Attached is my walkthrough for completing UoCII in Hard Mode with every bonus objective completed except for the Dragoon scenario which requires you to kill a specific unit that you may never even see. The one caveat is that I was working on this in June and then life events forced me to ...
- Tue Jun 09, 2020 9:02 pm
- Forum: Technical Support
- Topic: Windows 10 : Errors in Saar-Vosgues Offensive
- Replies: 1
- Views: 19692
Windows 10 : Errors in Saar-Vosgues Offensive
Hello- Remagen bridge is an objective that awards an HQ upgrade, but it does not appear in the list of objectives. This leads to the question of whether it's an error that its an objective on the map or is missing from the list. Also, Besancon is missing the little tail on the letter C. I wouldn't e...
- Tue Jun 09, 2020 8:56 pm
- Forum: Unity of Command II
- Topic: Expand on the "conference" concept
- Replies: 5
- Views: 22504
Re: Expand on the "conference" concept
I agree and mentioned this in another post that it is very difficult to have any attachment to your troops since you can't really manage them. It might also be interesting to be able to manage exactly when certain units make appearances (similar to what was already described by the OP). Currently I ...
- Tue Jun 09, 2020 8:47 pm
- Forum: Unity of Command II
- Topic: Rush for the Apennines - ENG 3
- Replies: 5
- Views: 22280
Re: Rush for the Apennines - ENG 3
I also agree with the bulk of what has been said here, with an exception regarding Security Units. In my opinion this is the most valuable level 3 skill in the game. 'But Eqqman, you extremely articulate and always insightful raconteur, why do I need half-strength or worse units that can't even do a...
- Tue Jun 09, 2020 7:58 pm
- Forum: Unity of Command II
- Topic: On the brittleness of Engineer steps
- Replies: 4
- Views: 21494
Re: On the brittleness of Engineer steps
So my behaviour has changed quite a lot. Prior to that patch, engineer equipped units would be leading the spearheads, attacking left and right. Now, I keep them in reserve to siege fortified units in cities. Engineers are far too brittle to be used on the offensive. Set Piece Attack is pretty much...
- Tue Jun 09, 2020 7:52 pm
- Forum: Unity of Command II
- Topic: Possible Market Garden semi-exploit
- Replies: 3
- Views: 20355
Re: Possible Market Garden semi-exploit
But in Market Garden that lets you cheese the scenario by dropping tons of airborne guys up at Arnhem, grabbing all the objectives on like turn 2 or 3, and then hitting END scenario even though you haven't even linked up the Arnhem bridgehead with the Brits coming to relieve them. I don't know how ...
- Sun May 31, 2020 9:30 pm
- Forum: Unity of Command II
- Topic: Changes to Operation Market Garden
- Replies: 3
- Views: 20127
Re: Changes to Operation Market Garden
Hi- some of the extra paratroops are given out when you take the other objectives. So you'll use starting paras to drop on sites that award more so you can run a chain of airborne drops.
- Wed May 27, 2020 6:50 pm
- Forum: Unity of Command II
- Topic: couple of combat sheet suggestions
- Replies: 7
- Views: 24235
Re: couple of combat sheet suggestions
I thought the game did this already?
- Wed May 27, 2020 6:49 pm
- Forum: Unity of Command II
- Topic: The Unit Balance Thread
- Replies: 15
- Views: 39343
Re: The Unit Balance Thread
That may be true if Greyhounds are attached to armor, but not infantry. With a more powerful specialist I can do attacks where nobody is lost. I wouldn't say I don't use 'em but it's just too fragile for widespread use. A good use is Recon/Artillery/Artillery so I can soften up other units and avoid...