Map editor

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sourdust
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Posts: 207
Joined: Tue Apr 30, 2013 1:30 am

Map editor

Unread post by sourdust »

Hey Tomislav,

Any chance you might release the map editor for UoC, as is? I think we all realise it won't be "user-friendly", but I'd love to play around with it a bit while waiting for UoC2. You see, there's this "Fall Grun" scenario that needs the Sudety Hills painted in...

Cheers!
sourdust
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Tomislav Uzelac
2x2 Games
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Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Map editor

Unread post by Tomislav Uzelac »

It's not only that the editor isn't user friendly, it also only works on Linux. Installation is a nightmare, for example it requires re-compiling GIMP with some special patches (among other things, there's much more).

So, I don't think UoC1 map editor will happen. UoC2 will come with a fully featured map editor though.
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uran21
2x2 Games
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Joined: Mon Mar 19, 2018 1:46 pm

Re: Map editor

Unread post by uran21 »

What impressed me the most with the map editor was seeing river path tool on this blog post: https://unityofcommand.net/blog/2012/07 ... nd-profit/.

The only thing better than that is how the coastal area looks like in terms of variety. I would love to learn more about how those tools work and hope we will see something like that in the new game editor.
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Tomislav Uzelac
2x2 Games
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Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Map editor

Unread post by Tomislav Uzelac »

Full set of map tools will be available with the new game. We ditched the Bezier curves though, because simple polylines turned out to work just as well. Here's a map editor screenshot.

Cheers! ;)
editor.png
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Charleshealk
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Joined: Fri Aug 14, 2020 9:27 pm

Map editor

Unread post by Charleshealk »

The map editor is too confounded. I cant make a map with it without ruining the entire page.

It should come with a blank map, and also it should have a simcity building style.

Would that be possible?
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