Crete in ONE turn

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uran21
2x2 Games
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Joined: Mon Mar 19, 2018 1:46 pm

Crete in ONE turn

Unread post by uran21 »

Crete in ONE turn video

3 cards used:
1x Flying Artillery
2x Air Attack
funky_trader
Major
Posts: 62
Joined: Sat Oct 17, 2015 4:35 pm

Re: Crete in ONE turn

Unread post by funky_trader »

Hahaha! Well done. I got it in 6-7 turns with an overaboundance of cards as well (battleship really helps I find). What difficulty level was this?
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uran21
2x2 Games
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Joined: Mon Mar 19, 2018 1:46 pm

Re: Crete in ONE turn

Unread post by uran21 »

This Campaign was on Normal difficulty but not all available cards were used. Any difficulty lower than Hard doesn't play a role here except in the number of cards one can have.

In a standalone scenario, without a single card, I did it in 3 turns. Just love this aspect of how fast can you do it and it plays best on small maps.
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Danielefc
2x2 Games
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Joined: Thu Nov 24, 2011 10:03 pm

Re: Crete in ONE turn

Unread post by Danielefc »

Ehehehe - nicely done!

Now do it without cards :lol: :twisted:

As a side note, this was kind of the intention here: a crazy scenario to end the campaign. One where I am not even sure how many ways it can be done, how quickly it can be done or what the "best score" is.

Cheers!
sourdust
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Joined: Tue Apr 30, 2013 1:30 am

Re: Crete in ONE turn

Unread post by sourdust »

I did it in 4 turns on classic during design of the game, and thought I was pretty smart. Now I see what real players can do... hats off to you uran! Let's see your best on hard.

Interestingly, blitzing the scenario like this doesn't get you max score, mostly because you generally have to take heavier losses to pull it off, versus a more deliberate strategy...
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