Counters mod

Post here for questions and discussion about scenario, art and sound modding.
Nashorn
Newcomer
Posts: 1
Joined: Wed May 22, 2013 11:00 am

Re: Counters mod

Unread post by Nashorn »

Hi,

the files appears to be removed from the Gamefront server. Could it be possible to get these still from somewhere?

Thanks!
User avatar
2xPelin
2x2 Games
Posts: 416
Joined: Mon Apr 04, 2011 7:12 pm
Location: Zagreb, Croatia

Re: Counters mod

Unread post by 2xPelin »

User avatar
Danielefc
2x2 Games
Posts: 1142
Joined: Thu Nov 24, 2011 10:03 pm

Re: Counters mod

Unread post by Danielefc »

Thanks 2x :) This will save me and others alot of trouble!

PS. I've edited abit more since one of them was for Red Turn ;).
bismarck
Newcomer
Posts: 1
Joined: Mon Nov 11, 2013 4:55 pm

Re: Counters mod

Unread post by bismarck »

Could somebody tell me which file goes with the base and which with RT? Thanks.
User avatar
Danielefc
2x2 Games
Posts: 1142
Joined: Thu Nov 24, 2011 10:03 pm

Re: Counters mod

Unread post by Danielefc »

bismarck wrote: Could somebody tell me which file goes with the base and which with RT? Thanks.
The one with "RT" in the zipped folder name goes into red turn folders; the other into base game.
Killjoy12
Cadet
Posts: 4
Joined: Tue Nov 19, 2013 6:11 am

Re: Counters mod

Unread post by Killjoy12 »

This is a really nice mod - thanks!
User avatar
Danielefc
2x2 Games
Posts: 1142
Joined: Thu Nov 24, 2011 10:03 pm

Re: Counters mod

Unread post by Danielefc »

Killjoy12 wrote:This is a really nice mod - thanks!
Glad you like it! There will be one for Black Turn as well :)
Killjoy12
Cadet
Posts: 4
Joined: Tue Nov 19, 2013 6:11 am

Re: Counters mod

Unread post by Killjoy12 »

The only thing I find hard to read is the unit size the black on the dark grey background doesn't show up well. But it is a really great mod, and has gotten me back into this game. I had previously found it hard to plan strategy using the heads - they just didn't flow with what I'm used to.
User avatar
Danielefc
2x2 Games
Posts: 1142
Joined: Thu Nov 24, 2011 10:03 pm

Re: Counters mod

Unread post by Danielefc »

Killjoy12 wrote:The only thing I find hard to read is the unit size the black on the dark grey background doesn't show up well. But it is a really great mod, and has gotten me back into this game. I had previously found it hard to plan strategy using the heads - they just didn't flow with what I'm used to.
Yea - the crosses are only made up of 5 pixels :) But there is limited space to work with and I only added the Division/Corps size info and grey backdrop to make it all "look better". Anyways: all the axis formation are divisions and all the Soviet ones are Corps. (Black Turn will have a change in this respect.)
Killjoy12
Cadet
Posts: 4
Joined: Tue Nov 19, 2013 6:11 am

Re: Counters mod

Unread post by Killjoy12 »

The formation size isn't a big deal - its a nice mod you did for the community!
Locked