Showing supply for enemy?

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scionkiller
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Showing supply for enemy?

Unread post by scionkiller »

The GUI for showing the supply count for your own forces is really crucial to being able to plan your attacks.

Is there anyway of showing the same supply for the enemy forces? If not, why not? I could manually compute it based on the information given to me (location of supply sources and their strength) but this is really annoying. Isn't there a way to just show the hex supply counts like it does for your side?
HappyDaze
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Re: Showing supply for enemy?

Unread post by HappyDaze »

I guess this must be marked down to fog of war.

Michael
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HolyDeath
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Re: Showing supply for enemy?

Unread post by HolyDeath »

Tomislav made comment on this one already, here:
I've seen a few requests like this, but didn't realize how problematic this is until I saw this video. Players should not be counting supply hexes like that, you have the computer as your "staff officer" for that. This feature has now suddenly moved upwards on my TODO list. FoW... not so much, on this time/distance scale my opinion is it's only useful for MP (and even there it's marginal).
I guess we can expect this to change, but not sure if in the next DLC or the next game.
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Tomislav Uzelac
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Re: Showing supply for enemy?

Unread post by Tomislav Uzelac »

Umm, er, actually no, sorry. Looks like there will be no more code changes with UoC, and so we're not adding the ability to show enemy supply. :?

For the next game, the problem is if you have FoW, then you don't have enough information to display enemy supply in the first place. So it's probably not going to appear there either, except in the unlikely case that I decide to ditch FoW.
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HolyDeath
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Re: Showing supply for enemy?

Unread post by HolyDeath »

Sorry for misleading the people, I didn't mean it.

It's good to know that you have plans for implementing FoW though.
frobisher
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Re: Showing supply for enemy?

Unread post by frobisher »

Decided to necro after figuring out a workaround by accident. Well, more like "half-workaround" really.

Activate History Mode during AI's turn - then, after game has been paused, click "Supply" button. Now you should see enemy's version of it. Not exactly accurate since it will be invalidated by AI's movements in a few seconds, but still more than nothing:)
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