I'm interested in finding out more about how you went about creating UoC.
Some questions:
Were you self-funded?
Was this your full-time job or did you have day jobs while developing this?
Did you prototype the game before going into development?
What are the chances of seeing UoC on Steam? (you guys deserve a big audience!)
If you could do it all again, is there anything you'd do differently?
Can't wait to hear about what you have planned for the future of this product. It's an awesome 'little' game. I love it!
Thanks,
Gio
Questions about your development.
Re: Questions about your development.
Any plans to put this on a tablet? This is the perfect tablet game
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Questions about your development.
Hey, it's like a mini-interview
Nenad and I were on this full-time while it was being developed intensely (~2 years), but right now I'm the only one who is full-time. Other team members come in as needed, sort of (ante for AI, aesqe for sound). We're self-funded, yeah... do you know any publishers who would front money for a game like this one?
There's some interviews in our "Reviews" post above, so please check them out re: development etc. We'll try to get on Steam but being accepted there is never a sure thing (for indies). If not them, then maybe someone else, say GOG. We'll see...
Nenad and I were on this full-time while it was being developed intensely (~2 years), but right now I'm the only one who is full-time. Other team members come in as needed, sort of (ante for AI, aesqe for sound). We're self-funded, yeah... do you know any publishers who would front money for a game like this one?
There's some interviews in our "Reviews" post above, so please check them out re: development etc. We'll try to get on Steam but being accepted there is never a sure thing (for indies). If not them, then maybe someone else, say GOG. We'll see...
-
- Captain
- Posts: 35
- Joined: Wed Nov 16, 2011 8:32 pm
- Location: Utrecht, The Netherlands
- Contact:
Re: Questions about your development.
Good Old Games (GOG) would be a good alternative to Steam imho.
GOG announced that they're planning to release more new games besides all-time classics.
Two examples of new games already for sale: The Witcher 2 - Assassins of Kings and King's Bounty: The Legend.
GOG announced that they're planning to release more new games besides all-time classics.
Two examples of new games already for sale: The Witcher 2 - Assassins of Kings and King's Bounty: The Legend.
Re: Questions about your development.
How are sales? Have you broke a hundred million yet???
Re: Questions about your development.
I hope that was a joke question. A hundred million what, sales? Revenue? The first would be unthinkable for even a CoD title. The second is highly unusual for an indie. that would be around 3 million + units (depending on a number of variables).
- Tomislav Uzelac
- 2x2 Games
- Posts: 2211
- Joined: Mon Apr 04, 2011 11:24 pm
- Location: Zagreb, Croatia
Re: Questions about your development.
From our perspective, it's instantly clear that it's a joke
Re: Questions about your development.
But I hope you're doing well enough to continue development.
-
- First Lieutenant
- Posts: 12
- Joined: Fri Sep 09, 2011 4:08 pm
Re: Questions about your development.
Would you be interested in making an ipad version? I'm an investor in a mobile developer/publisher I could introduce you to. It could be intersting on iOS and Android.
Re: Questions about your development.
I'd love to see UoC on a Tablet. Anybody else, or am I the only one...