The AI is very strong, but other people are always going to be punishingly better
Right... and then playing against Ante this gets compounded because he's also the guy who created the AI.
Never going to do that again, he's like a one-man axis of evil 8-)
Can Ante beat his own AI, or has he ...
Search found 7 matches
- Mon Nov 28, 2011 1:00 am
- Forum: Unity of Command
- Topic: Safe to buy the game NOW?
- Replies: 12
- Views: 105647
- Wed Nov 23, 2011 6:21 am
- Forum: Unity of Command
- Topic: Perfection?
- Replies: 19
- Views: 115109
Re: Perfection?
I LOVE this game, but for me the smaller scenarios seem like more of an appetizer. Now I'm hungry for MORE!
More units, more space, and more turns to pound the enemy. ;-)
Seems once I start giving them a good licking, it's over.
This game cries out for a larger campaign. Perhaps not the entire ...
More units, more space, and more turns to pound the enemy. ;-)
Seems once I start giving them a good licking, it's over.
This game cries out for a larger campaign. Perhaps not the entire ...
Re: mods

You know, if the unit icons looked like that, I'm not sure I'd have signed up for the beta. I like the "weird little busts" and the squat little tanks. They're informative and give the game a chess-like atmosphere. Also, (I'm not sure this was the intent, but...) they're kinda cute.
- Thu Nov 17, 2011 11:35 am
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 269341
Re: Tips & Tricks
On that note, why use a tank to block up the enemy ZOC? Feel free to use other units, like infantry, to springboard your tank, motorized, and cavalry units into action!
Word of warning though--a space like that is inevitably going to be counterattacked by enemy units in the area, and any unit you ...
Word of warning though--a space like that is inevitably going to be counterattacked by enemy units in the area, and any unit you ...
- Sat Nov 12, 2011 10:51 am
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 269341
Re: Tips & Tricks
That's right, another tip!
Objectives in scenarios have turn limits attached to them, indicating when the point worth for those objectives will start to depreciate. Unless you're playing for the BRILLIANT VICTORY (and even in most cases when you are), there's no need to plan your attack such that ...
Objectives in scenarios have turn limits attached to them, indicating when the point worth for those objectives will start to depreciate. Unless you're playing for the BRILLIANT VICTORY (and even in most cases when you are), there's no need to plan your attack such that ...
- Thu Nov 10, 2011 7:46 pm
- Forum: Unity of Command
- Topic: Tips & Tricks
- Replies: 26
- Views: 269341
Re: Tips & Tricks
Here's another tip:
READ THE MANUAL. It's got lots of explanatory and mechanical fun stuff that can make your game much easier to play!
READ THE MANUAL. It's got lots of explanatory and mechanical fun stuff that can make your game much easier to play!
- Mon Nov 07, 2011 10:14 am
- Forum: Unity of Command
- Topic: UoC cover design
- Replies: 12
- Views: 93008
Re: UoC cover design
I don't know if I should call it a "cool" cover, since it's supposed to have a mild "Nazi heroic posing" aesthetic, but it is quite nice.
Maybe an alternate Soviet version is in the works?
Maybe an alternate Soviet version is in the works?
