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[WIP] NATO Counters
Posted: Fri Feb 22, 2013 11:54 pm
by drmidnight
Updated 3.02.13
Ingame of Axis units so far:
Ingame Soviet units so far:
WIP of the Soviets
Symbols so far:

From left to right: Infantry, Cavalry, Mountain Infantry, Motorized Infantry, Mechanized Infantry, Armored
To Do
- Step Animations
Powerup Icons
Powerup Animations
Italian Units
Romanian Units
Done
- German Units
Soviet Units
SS Units
Hungarian Units
Step Icons (Might change them)
Re: [WIP] NATO Counters
Posted: Sat Feb 23, 2013 1:39 pm
by Mike Dwyer
Those look very good. Better than the set I was working on.

I like the brown for Soviet, but only because I wanted the Guards unit to be red. Too bad they are not a separate unit types like the Axis have minor allied units.
I would keep them both and hope that they give us a few different Soviet unit types to play with.
Re: [WIP] NATO Counters
Posted: Sun Feb 24, 2013 2:02 am
by drmidnight
Mike Dwyer wrote:Those look very good. Better than the set I was working on.

I like the brown for Soviet, but only because I wanted the Guards unit to be red. Too bad they are not a separate unit types like the Axis have minor allied units.
I would keep them both and hope that they give us a few different Soviet unit types to play with.
I'll provide various colors and you can mix and match whichever versions you like. I made a template with a color layer so it is super easy to change it to any color you can think of.
The Soviets have two infantry icons so you could just make one red and I think it would be random as to what units would be red, not the same as making the Guard units red, but I don't believe that would be possible unless you can decompile/recompile the python files.
Also don't stop making some just because I am

Re: [WIP] NATO Counters
Posted: Sun Feb 24, 2013 4:13 pm
by Mike Dwyer
Ok, you convinced my to keep working on my set. I will start a new thread for my mod later and update it as I go along. I am going to follow your example and redo them all with mostly vector layers. Thanks for the great example of how you did them.
One thing you missed is that the soviet unit's should be Corps, so XXX instead of divisions XX.
Re: [WIP] NATO Counters
Posted: Mon Feb 25, 2013 10:14 pm
by drmidnight
Yeah I planned from the start for the right designation of units, but I am finishing up the German ones first before I move on to the Soviet ones. I was just messing about with some color options.
I updated the German ones a bit. I'm still playing with the design, so I will post another update once I get more time from work to actually progress on these.

Re: [WIP] NATO Counters
Posted: Fri Mar 01, 2013 6:31 pm
by ichadwick
Like them. Like the clipped corners of the counters. Anyone else remember having nail clippers used specifically to trim the corners and remove the chaff from wargame pieces?
Re: [WIP] NATO Counters
Posted: Sat Mar 02, 2013 12:36 pm
by Mike Dwyer
I really like the texture you put on the base unit. Since we are steeling ideas here, I shall steel that from you as well. (I suspect we will end up making the same thing in the end)

Re: [WIP] NATO Counters
Posted: Sat Mar 02, 2013 10:36 pm
by drmidnight
ichadwick wrote:Like them. Like the clipped corners of the counters. Anyone else remember having nail clippers used specifically to trim the corners and remove the chaff from wargame pieces?
Indeed I do remember, glad someone caught onto that
Mike Dwyer wrote:I really like the texture you put on the base unit. Since we are steeling ideas here, I shall steel that from you as well. (I suspect we will end up making the same thing in the end)

Yeah I felt they needed some sort of noise on it to mesh well otherwise it looked too clean.
I am finishing up the last of the German units and will probably work on the Russian ones soon, then onto the lesser ones and all the little icons.
I had a bunch of ideas that I wanted to implement, but I couldn't get the python files to recompile right so I am forced to work with images only.
EDIT:
WIP of the Soviets
Symbols so far:

From left to right: Infantry, Cavalry, Mountain Infantry, Motorized Infantry, Mechanized Infantry, Armored
Messing with trying to do Hungarian units:
SS Wip
Ingame of Axis units so far:
Ingame Soviet units so far:

Re: [WIP] NATO Counters
Posted: Sun Mar 03, 2013 2:53 pm
by nikdav
Very good job !!
Re: [WIP] NATO Counters
Posted: Sun Mar 03, 2013 6:52 pm
by drmidnight
nikdav wrote:Very good job !!
Thanks
Still have some work to do on them, not sure if I like the Hungarian units the way they are after playing a few rounds. Also got rid of the circles under the units thanks to Tomislav clarifying how they work.
Ill post some updates later tonight after work and maybe a test build if anyone wants to try them out and give some feedback.