Feature Request - Enemy Supply Ranges

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Ritalingamer
Colonel
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Feature Request - Enemy Supply Ranges

Unread post by Ritalingamer »

One thing for my wishlist - when I hold down "s" to view the supply overlay, I wish I could see numbers indicating the enemy's supply paths, too. This would make it easier to determine whether a breakthrough will serve to cut off supply to a certain set of units.
Sometimes I've found myself miscalculating, because I counted movement over certain terrain types wrong, and didn't completely cut off an enemy group. Given how user-friendly the supply overlay is as a whole, it's a feature I'd appreciate.
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Danielefc
2x2 Games
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Joined: Thu Nov 24, 2011 10:03 pm

Re: Feature Request - Enemy Supply Ranges

Unread post by Danielefc »

Indeed - this would be nice. The information is already there but counting right is not always an option for me :D
Blofeld
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Re: Feature Request - Enemy Supply Ranges

Unread post by Blofeld »

I second this.
sedan
Second Lieutenant
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Re: Feature Request - Enemy Supply Ranges

Unread post by sedan »

Third.
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Tomislav Uzelac
2x2 Games
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Re: Feature Request - Enemy Supply Ranges

Unread post by Tomislav Uzelac »

I forgot to reply to this thread initially when Matt posted the request, so here...

1. This view was not in the initial design because at the time we were doing this, we still thought we may add fog of war (which never materialized).

2. Afterwards, I looked at adding this, but it turned out to be totally non-trivial. I have pretty much decided against adding it for UoC 1.

3. For future games, I'm considering it. However, I'm also considering adding fog of war, so we're in the same bind again :)
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Hetstaine
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Re: Feature Request - Enemy Supply Ranges

Unread post by Hetstaine »

I was thinking FOW would be a nice addition..and an option turn it on or off so you could grade for different skill levels :)
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