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Re: [WIP] NATO Counters
Posted: Wed Mar 06, 2013 7:01 pm
by drmidnight
joeyeti wrote:Ignoring them, but commenting anyway
yes, they are too big for the hex and the flag is hard to read in both versions (at least for me).
Yeah I scrapped that idea. I tried about 10 variants with the borders but due to the low resolution I have to work with none of them looked right.
I'm trying a new approach from the ground up later tonight.
Re: [WIP] NATO Counters
Posted: Thu Mar 14, 2013 11:31 pm
by drmidnight
Swamped with work so I haven't been able to do much with these, but here's a little test of the way I am thinking of going. Still working on the perspective a bit and trying to decide if I want to do rotation graphics or just keep it static.

Re: [WIP] NATO Counters
Posted: Thu Mar 14, 2013 11:48 pm
by joeyeti
Nice direction!
The best I have seen so far for sure
I would say do without the rotations... Or, if you can, you could animate a small arrow around the counter to show direction of attack etc. That way you can preserve a clean look without having to rotate a pseudo-3D counter and still show the rotation "functionality" as intended in the core concept.