Anniversary Post

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Mandrake48
First Lieutenant
Posts: 13
Joined: Thu Jan 31, 2013 6:26 pm

Re: Anniversary Post

Unread post by Mandrake48 »

I’ll try to post at least monthly. Feel free to yell at me if I’m being lazy.
Stop being lazy! ;)

Just joking. I love this game and stop by often to see if there's any news on a sequel, so it would be great to hear anything about what you guys are working on. :)
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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Anniversary Post

Unread post by Tomislav Uzelac »

You're obviously right. I need to get my ass moving on this. :oops:

It's a new thing for me though, posting on our progress, especially when all I do at the moment is work on graphics issues. I've toyed with several ideas on this, but "using Hilbert curves to optimize heightmap grid rendering" is hardly an appropriate topic for a game's blog :-)

I'll see if I can put together a post about some mechanical improvements we're working on instead, that should be more interesting I think. We're trying to reduce the excess "bloodiness" of the game - I could post about that as it's a problem that's been widely discussed. In short, no more wiping the enemy completely off the map (unless that's what historical circumstances called for, but that's pretty rare). We actually have a plan how to deal with that, so maybe that's a good topic to start with.
HappyDaze
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Re: Anniversary Post

Unread post by HappyDaze »

Tomislav Uzelac wrote:...so maybe that's a good topic to start with.
Yes, and?

Happy
Mandrake48
First Lieutenant
Posts: 13
Joined: Thu Jan 31, 2013 6:26 pm

Re: Anniversary Post

Unread post by Mandrake48 »

Tomislav Uzelac wrote:You're obviously right. I need to get my ass moving on this. :oops:

It's a new thing for me though, posting on our progress, especially when all I do at the moment is work on graphics issues. I've toyed with several ideas on this, but "using Hilbert curves to optimize heightmap grid rendering" is hardly an appropriate topic for a game's blog :-)

I'll see if I can put together a post about some mechanical improvements we're working on instead, that should be more interesting I think. We're trying to reduce the excess "bloodiness" of the game - I could post about that as it's a problem that's been widely discussed. In short, no more wiping the enemy completely off the map (unless that's what historical circumstances called for, but that's pretty rare). We actually have a plan how to deal with that, so maybe that's a good topic to start with.
That sounds awesome, Tomislav. Can't wait to read more :)
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Tomislav Uzelac
2x2 Games
Posts: 2211
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Anniversary Post

Unread post by Tomislav Uzelac »

Ass moved! Hope you guys enjoy the post.

https://unityofcommand.net/blog/2015/02 ... -wipeouts/
Mandrake48
First Lieutenant
Posts: 13
Joined: Thu Jan 31, 2013 6:26 pm

Re: Anniversary Post

Unread post by Mandrake48 »

Very interesting stuff. Great to hear about some of the progress being made. Thanks!
Harry_vdk
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Posts: 86
Joined: Sat Jun 22, 2013 2:55 pm

Re: Anniversary Post

Unread post by Harry_vdk »

More good news
http://www.pcgamer.com//the-best-wargames-of-all-time/

Congratulations with this one to.
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