Editor manual

Steam Testing Branch.
Ryan
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Editor manual

Unread postby Ryan » Sun Dec 15, 2019 7:06 am

I am playing around with the editor using the beta version. I have few problems: it seems I can only edit 4th casino no matter which map I choose. How do I edit a unit (change xp, specialty step etc)? And how do I remove a unit/straggler? Is there a manual of hot keys used the editor?

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Tomislav Uzelac
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Re: Editor manual

Unread postby Tomislav Uzelac » Sun Dec 15, 2019 8:49 am

There is some info in this thread on Steam.

A full guide is in the works and it will appear in the Guides section on Steam.

Can you explain in more detail "I can only edit 4th casino no matter which map I choose"?

Ryan
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Re: Editor manual

Unread postby Ryan » Sun Dec 15, 2019 10:50 am

I am using the beta version of update 9. In the post of update 9, it says "When creating a new scenario, map selector is now a menu". In that menu, no matter what map I select, the game just gives me the map of 4th cassino. I cannot edit any other maps.

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Tomislav Uzelac
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Re: Editor manual

Unread postby Tomislav Uzelac » Mon Dec 16, 2019 12:33 pm

Ryan wrote:no matter what map I select, the game just gives me the map of 4th cassino

This is fixed and will be up with the next build.

Thanks for reporting! :)

Ritalingamer
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Re: Editor manual

Unread postby Ritalingamer » Wed Dec 18, 2019 3:29 pm

I'm still getting the hang of the coordinates system. I tried creating a map centered on the Netherlands and, uh, this happened.
I somehow ended up inverting the play area so everything *outside* the area I wanted was playable.
So, besides getting to laugh at my big oops, how do I set up the map borders properly? What did I do wrong here?
You do not have the required permissions to view the files attached to this post.

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Tomislav Uzelac
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Re: Editor manual

Unread postby Tomislav Uzelac » Thu Dec 19, 2019 10:01 am

I think that the four points of the map rectangle need to be given in counter-clockwise order (yours seem to be clockwise).

If you list the four points in "playable area hex array" last-to-first, that should do it.

Cheers! :)