First Impressions
Posted: Mon Mar 19, 2018 2:01 pm
First of all thank you on your prompt response regarding forum registration. Am I glad I am here
I acquired game through Steam. It was long on my wishlist and after it was purchased with all DLC's it stayed idle for some time in the library. Now it is time to try it out finally.
First start of the game lasted longer than anticipated. It would be good to have some feedback from the game like “loading…”.
Upon exiting the game it was indicated as Running. Exiting from Steam and starting it again didn’t change a thing. It lasted like this for more than 30 minutes before I restarted computer. That part was odd.
I like the Menu, the way it looks and the way it is organized. Buttons look nice (especially crosshair in it) and hovering sound is also nice. I like the music as well.
Upon examining menu I did realized how Tutorial is not quite on intuitive place. Tutorial is category on pair with Campaign and Scenarios.
What I missed in tutorial is showcase of progress and eventually possibility to terminate play mid tutorial and to return later on the place where I stopped. It was not necessary in this case but I like that approach.
Personally I do make distinction between strategic and minimap. Strategic map would be map across the whole screen with the whole area in it. So concept of strategic minimap is twisted from my view.
Also dry and mud would be ground states in my books not Weather which can be clear or raining. This gives me a hint how in this game ground state changes automatically how weather changes so ground state is used as synonym for weather.
Some of the cool things showed in tutorial include ZOC icons, terrain icons, rotation of unit icons depending on where we hover mouse prior to movement. It is cool how unspent movement can be spent later and concept of extended movement looks interesting.
Air bombardment and bridging options are also nice.
Although in last tutorial segment where I was tasked to take objective I did not noticed benefit of building a bridge next to units across the river. It took me two tries to finish that segment because I realized it needs to be done in one turn so not too much room for experimenting and one needs to be highly focused on objective rather than fighting units around.
That is it for the first session of play, lets move on for some more.
I acquired game through Steam. It was long on my wishlist and after it was purchased with all DLC's it stayed idle for some time in the library. Now it is time to try it out finally.
First start of the game lasted longer than anticipated. It would be good to have some feedback from the game like “loading…”.
Upon exiting the game it was indicated as Running. Exiting from Steam and starting it again didn’t change a thing. It lasted like this for more than 30 minutes before I restarted computer. That part was odd.
I like the Menu, the way it looks and the way it is organized. Buttons look nice (especially crosshair in it) and hovering sound is also nice. I like the music as well.
Upon examining menu I did realized how Tutorial is not quite on intuitive place. Tutorial is category on pair with Campaign and Scenarios.
What I missed in tutorial is showcase of progress and eventually possibility to terminate play mid tutorial and to return later on the place where I stopped. It was not necessary in this case but I like that approach.
Personally I do make distinction between strategic and minimap. Strategic map would be map across the whole screen with the whole area in it. So concept of strategic minimap is twisted from my view.
Also dry and mud would be ground states in my books not Weather which can be clear or raining. This gives me a hint how in this game ground state changes automatically how weather changes so ground state is used as synonym for weather.
Some of the cool things showed in tutorial include ZOC icons, terrain icons, rotation of unit icons depending on where we hover mouse prior to movement. It is cool how unspent movement can be spent later and concept of extended movement looks interesting.
Air bombardment and bridging options are also nice.
Although in last tutorial segment where I was tasked to take objective I did not noticed benefit of building a bridge next to units across the river. It took me two tries to finish that segment because I realized it needs to be done in one turn so not too much room for experimenting and one needs to be highly focused on objective rather than fighting units around.
That is it for the first session of play, lets move on for some more.