Suggestions Thread

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kvnrthr
First Lieutenant
Posts: 12
Joined: Sun Jun 14, 2015 12:50 pm

Re: Suggestions Thread

Unread postby kvnrthr » Thu Jul 16, 2015 1:06 pm

Also, will we have the option to set the unit's retreat conditions? Once, I had a 6 step PzGren division get attacked by one airstrike and 5 tank/mechanized corps, and did not retreat even when all steps were gray, getting destroyed in the process. It wasn't even defending anything important. I would rather have a unit in that condition retreat.

Having units fall back would also create more interesting scenarios, where an enemy can conduct a fighting retreat; I would like to see the AI, if possible, rather than having its units sit there and get destroyed, have them fall back to second/third lines of defenses, making them harder to crack, and increasing the importance of cutting of a unit's path of retreat. Units should be able to understand when they are outmatched.

Dmondragon75
First Lieutenant
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Joined: Tue Mar 10, 2015 12:28 pm

Re: Suggestions Thread

Unread postby Dmondragon75 » Sun Sep 20, 2015 10:18 am

1. Why there s no FOW in UOC?
2. Why there s no experience for units when defending? Maybe not in 1:1, but in 1:2, so when defending unit kills/supress 2 steps, gets 1 experience?
3. Airfields?
4. Why its not possible to see reinforcements in first turn when playing scenario/MP?

Stiltzkin
Second Lieutenant
Posts: 5
Joined: Thu Oct 29, 2015 8:20 am

Re: Suggestions Thread

Unread postby Stiltzkin » Thu Oct 29, 2015 10:06 am

i agree with the propositions of the previous posts (especially regarding the Fog of War which would make recon units/pruchase more useful, Aerial Combat and worn out AI units charging for the Supply Spawns, basically everything that Panzer General offered) - i do not know if anyone proposed this but it would be more of an engine/technical suggestion.
In how far does your engine support Post filters?
I am talking about particle effects for weather conditions, i have an "exaggerated" example here: Maybe add particle snow and a soft light filter for a blizzard
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Ritalingamer
Major
Posts: 97
Joined: Mon Oct 22, 2012 2:05 pm

Re: Suggestions Thread

Unread postby Ritalingamer » Thu Nov 05, 2015 9:54 pm

Stiltzkin wrote:In how far does your engine support Post filters?
I am talking about particle effects for weather conditions, i have an "exaggerated" example here: Maybe add particle snow and a soft light filter for a blizzard

That's a neat idea - I wouldn't want it to obscure anything important or make the game harder to read, but it would add atmosphere.
Keep in mind the next game will be on a new engine with many more possibilities for graphical enhancements. https://unityofcommand.net/blog/2014/11/ ... sary-post/

Stiltzkin
Second Lieutenant
Posts: 5
Joined: Thu Oct 29, 2015 8:20 am

Re: Suggestions Thread

Unread postby Stiltzkin » Fri Nov 20, 2015 10:03 pm

Ritalingamer wrote:
Stiltzkin wrote:In how far does your engine support Post filters?
I am talking about particle effects for weather conditions, i have an "exaggerated" example here: Maybe add particle snow and a soft light filter for a blizzard

That's a neat idea - I wouldn't want it to obscure anything important or make the game harder to read, but it would add atmosphere.
Keep in mind the next game will be on a new engine with many more possibilities for graphical enhancements. https://unityofcommand.net/blog/2014/11/ ... sary-post/


Oh theres a new game in development? Maybe they will add some weather effects or post processing options.
Will they increase the complexity of the game and improve the historical accuracy too?

Ritalingamer
Major
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Joined: Mon Oct 22, 2012 2:05 pm

Re: Suggestions Thread

Unread postby Ritalingamer » Fri Jan 29, 2016 3:33 pm

Stiltzkin wrote:Oh theres a new game in development? Maybe they will add some weather effects or post processing options.
Will they increase the complexity of the game and improve the historical accuracy too?


Yes! You can find out more about what's changing in our series of Dev Diaries - the latest one just came out yesterday. https://unityofcommand.net/blog/

Pannoniae
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Location: Budapest
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Re: Suggestions Thread

Unread postby Pannoniae » Wed Sep 14, 2016 10:44 am

Hello everyone!

This thread is dead, but while the NEW game is coming, I have got good news for you!
I have two friends knowing Python, and I've shown them the game. They were suprised why it isn't updated, because this game... simply rocks! (I agree with them :mrgreen: )
So, getting on the topic, they're willing to pick up this game, update it and implement the suggestions here (because it's basically abandonware) and have some money to buy the source code and the rights to update.
Anyway, let's hope that Mr. Uzelac responds to them the good way!

What's your opinion? Write it there! :D

Pannoniae


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