Suggestions Thread

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RambOrc
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Re: Suggestions Thread

Unread postby RambOrc » Tue Oct 23, 2012 8:51 am

It's telling how whenever the whole BV requirement to proceed in a campaign is mentioned, everybody talks about Stalingrad, even though it's the 4th of 9 scenarios, whereas the Soviet campaign has only 7 scenarios, and 2 of them require you to achieve a BV, the first of them being the 2nd scenario of the campaign. Sounds to me like the majority is playing only the Axis campaign, which brings me to my suggestion: add more Axis content to the expansion, maybe even a mini-campaign of 4-5 scenarios. Due to the low number of unit types, Soviet scenarios can become less cool fast (sometimes all the interesting units are in AI control, not yours).

Rola
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Re: Suggestions Thread

Unread postby Rola » Tue Oct 23, 2012 6:18 pm

I think a casualty count is necessary. KIA/Wounded would be fun to read about.

Also the multiplayer section needs a lobby and automatchimg service.

Acid
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Re: Suggestions Thread

Unread postby Acid » Fri Oct 26, 2012 4:50 am

First of all, new to the game though Ive managed to play about 20 hours since buying off Steam 3 days ago. And I love it. Love it.

There are several factors that I have read from the replies in this thread that I concur with and has me excited for the potential for this game.

A game I used to play many moons ago (Amiga64) had an excellent feature where you're troops essentially levelled or ranked up over the entirety of the game. If you lost the unit they were gone and this gave me a sense of loss, even back then. That game was called Cannon Fodder. The ability to gain an emotional attachment to a unit or units over a campaign I think would be an excellent addition. If the unit lose troops (steps) during the mission then they need to replenish those troops either via Prestige system or some other system should that get replaced. Therefore replenshing your troop you run the risk of losing your rank for that unit or you could run the risk of not replenishing and retain the elevated rank that more experienced units have and the associated benefits. The issue here is possibly with predetermined numbers for scenarios. Obviously if you carry all your surviving units through to the next map (scenario) in the campaign this could create imbalance. To combat this you would substitute your ranked units only with the least ranked equivalent unit, if available.

Ok, less writing more war.

Bylandt
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Re: Suggestions Thread

Unread postby Bylandt » Sun Oct 28, 2012 6:39 pm

Stahlgewitter wrote:Another thing: make weather a fixed map-wide modifier and do away with the nonsensical 'floating mud cloud of doom' that doesn't make any sense on an operational level, and moreover can unilaterally wreck your game regardless of performance based merely on RND.


This!
Few people would call the missions in this game easy. At least if you want to get DV's or even BV's. But it is extremely frustrating to finally get each single detail of the perfect strategy right just to to fail because mud grinds your offensive to a halt. In the very difficult Dnjepr scenario for the Russians I had destroyed each single German unit on the map, but my lead tank got only within one hex of the final victory hex and a brilliant victory because of extensive mud in the second part of the game. It seems stupid to have to repeat the same moves and strategy over and over just to get a game with less mud.

Please mitigate the effects the effects of the mud OR make the appearance ofit more predictable OR make an option to turn weather effects off.

Other suggestions:
1. Allow for saved games. Why not?
2. More continuity in campaigns (campaigns that are more than very loose links between unrelated scenarios).
3. Possibility to assign (part of) the theatre assets yourself (by paying prestige?)

Sbunnay
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Re: Suggestions Thread

Unread postby Sbunnay » Mon Oct 29, 2012 3:23 pm

Bylandt wrote:
Stahlgewitter wrote:Another thing: make weather a fixed map-wide modifier and do away with the nonsensical 'floating mud cloud of doom' that doesn't make any sense on an operational level, and moreover can unilaterally wreck your game regardless of performance based merely on RND.


This!
Few people would call the missions in this game easy. At least if you want to get DV's or even BV's. But it is extremely frustrating to finally get each single detail of the perfect strategy right just to to fail because mud grinds your offensive to a halt. In the very difficult Dnjepr scenario for the Russians I had destroyed each single German unit on the map, but my lead tank got only within one hex of the final victory hex and a brilliant victory because of extensive mud in the second part of the game. It seems stupid to have to repeat the same moves and strategy over and over just to get a game with less mud.


As the game is now, I'm not sure I'll fret about going for BV in my second playthrough as it seems mostly down to luck with the weather and RNG. Although I suppose the way the campaign is setup, the more prestige you have the easier it'd be to achieve in the big picture. Of course I haven't tried rolling BV's extensively so maybe "less impossible" is a better term for it :) Anyways, I don't mind that it's quite difficult to achieve since the game seems relatively short on replayability.

Actually, I'd like to see a hard mode for the campaign where you need prestige to even be able to win scenarios. From what I've played so far I can get by without using the points (or resupply for that matter) at all. But I'll reserve final judgement after I finish the rest of the game, heh.

Other suggestions:
1. Allow for saved games. Why not?
2. More continuity in campaigns (campaigns that are more than very loose links between unrelated scenarios).
3. Possibility to assign (part of) the theatre assets yourself (by paying prestige?)


I'm guessing they wanted to have that ironman aspect to the campaign to prevent save scumming, but I agree, they should at least make it an option.

Stahlgewitter
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Re: Suggestions Thread

Unread postby Stahlgewitter » Wed Oct 31, 2012 4:20 pm

Couple of thoughts having played the Uranus scenario for the 50th time:

- The Germans start moving W from the Stalingrad area from turn 1, usually abandoning one or both of the city hexes without a fight. While this is certainly the best move in the circumstances of unavoidable encirclement, it would have been politically impossible for them to have done this, as horrifically demonstrated in real life. I suggest German forces in the immediate area of Stalingrad (basically the ones facing the dug-in Soviet units) should be immobile, a bit like the Soviet 'Coastal Army' inside Sevastopol in the intro scenario. To balance this a little, you could give the Germans a couple of air supply missions as a theatre asset.
- Stalingrad city hexes should start this scenario as ruins.

Seydlitz51
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Re: Suggestions Thread

Unread postby Seydlitz51 » Sun Nov 04, 2012 4:31 am

Hi guys,
First off, let me say that I thoroughly enjoyed this game for about the first 4 or 5 hours
I played it. I found it to be a lot of fun ala the old "Panzer General" classic of years ago.
However, after playing it for the past two weeks and still finding myself frustrated to
the point where it is -no longer fun-, I can tell you I won't be playing any add-ons/
follow up games in this series.
Quite simply put, the requirements needed for the so-call "prestige points" are
just set ridiculously hard.
In reading the forums here prior to posting this, I am aware of the fact that there
seems to be an inordinate number of "uber" wargamers to whom this game is quite
easily beaten. I am not one of these, and speak only for the unwashed masses who
I think are perhaps too ashamed to admit their wargaming failings amidst such "gods".
While there is initially lots to like, unfortunately for me, I see no replayability
in the campaign beyond beating an old horse to death and watching myself become
increasingly frustrated.
Simply put, this is one customer who can appreciate the elegant simplicity of this
game, but who plays to enjoy one's self. For me, the enjoyment was basically
gone after the first week.

Regards, Seydlitz

Xaule
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Re: Suggestions Thread: hotkeys

Unread postby Xaule » Mon Nov 05, 2012 1:24 pm

I would like to have a hotkey for ALL actions in the game, especially Entrench. It would be so much faster to click a unit, press E, click on another unit, press E and so on instead of having to click a unit and then mouse over to the Entrench button. There are hotkeys for most actions but not all.

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strelkovaya
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Re: Suggestions Thread

Unread postby strelkovaya » Mon Nov 12, 2012 7:03 am

hey guys, new player here still going through my first campaign.
really loving it, great gameplay flow and great feeling of slogging through tough fighting or smashing aside weak formations.
Cant wait to get through the 2 campaigns and by then RT should be really close! Great design and coding work 2x2 team, really impressed.

Overall game suggestions:
- Support Attack: I realise this would be a big design direction change however something immediately 'weird' is how divisions are cycled across a single point of attack. The walkthroughs do it also, so it isnt just me! Have a division choose to Support an attack instead of attacking, so when 2 or 3 divisions combine in synchronised attack they have better results without the high-click option of cycling divisions in a little dance of death. Casualties and odds would still be up in the air, noone likes a sure thing. Also this would be great if you are moving to grander maps / bigger scale combats.

- Related to thoughts on the cycling attack mechanic, how about a simple option to swap unit position? perhaps disable it if one of them is Green, as they would mess up the supply lines :roll: FNGs.

- Experience: Something that really keeps me coming back to old games is when I have my old friends, the experienced units and I can regale myself with their wins or tough experiences. Having units of at least Veteran level get a form of Campaign Experience, recalling their capture of objectives, destruction of other Veteran/Elite units and other grand merits. This could be fluff or it could grant minor terrain or situational bonuses. Reference would be Hearts of Iron III.
The addition would grant a stronger storytelling element to the game, without delving into a distracted search for the field where Iron Crosses grow (which are 10xp of course! and far more important).

- Option for fog of war. This would combine well with enhanced Recon specialist ability as well as Inf/Mech/Cav forces having a better LOS, tanks not as much.
This could also give you an option to drop your airstrike in an area you cant see and either get a normal Airstrike if you hit their battleship, or a 2-3 hex radius removal of FoW for a turn.

- Capturing of Supplies: if a unit is 1 turn OoS and they destroy a well supplied enemy unit & advance into their hex, could they have a chance for some resupply or grant the hex +1 Supply for a turn? Although a lot of the obvious war equipment captured takes time to retask, some is very basic and necessary for all armies.

Something I really have to give you guys credit for is the very keen edge of design on the game, it is pulling me away from GG's War in the East, Civ5 and Xcom, great work! I signed up for the beta if you will have me, keen to help however I can.

bkusnetz
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Re: Suggestions Thread

Unread postby bkusnetz » Thu Nov 29, 2012 12:33 am

Maybe adding Steam achievements?