gdrover wrote:PLEASE, PLEASE, DO make a larger scenario... and do it soon...I can't wait.
Heh, I need to agree with Davin for the most part here. The system in its current incarnation would have trouble with such a monster scenario, notwithstanding that flowy gameplay means you would be able to handle 100+ units easily. OK, maybe watching the AI move a hundred of his would get tedious, but it would still be bearable.
Off the top of my head, here is what would not work:
- supply could not be free over rail as it is currently, it could lead to outrageously unrealistic situations
- units would need the ability to embark and travel over rail (that could probably be a theater asset)
- modeling air support as a theater asset would not be realistic for the entire eastern front (could still work for a single army group maybe)
- at that scale, we would probably want FoW even for single player (but then we need to teach the AI how to exploit it)
- AI would need a whole new "strategic" brain. Currently it's a purely opportunistic operational monster, but strategically it's pretty dumb
We will be making new content though, but most probably simply more campaigns with about the same scope as what we currently have. In the meantime (I'm referring to your post @Matrix forums) you could try to complete the Soviet 1943 campaign completely. Hint: if you get a Brilliant Victory in "Don Offensives" another branch of the campaign opens up, one that is historically the most exciting and by far the most difficult in the game. Enjoy!