AI Tactics patterns

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anpd
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AI Tactics patterns

Unread postby anpd » Sat Jun 11, 2016 9:59 am

Hi, read an old article http://www.armchairgeneral.com/unity-of-command-a-look-behind-its-challenging-artificial-intelligence.htm about how the ai worked. Really interesting! Could you give example to what they look like and work? Are you using a similar system for your next game?

Are they built something like this? X are friendly soldiers and * the hex to move to.

Code: Select all

.x..
.*..
.x..

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Tomislav Uzelac
2x2 Games
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Location: Zagreb, Croatia

Re: AI Tactics patterns

Unread postby Tomislav Uzelac » Mon Jun 13, 2016 9:36 am

anpd wrote:Could you give example to what they look like and work?


I'm sorry I don't have time right now beyond what's already in that article. Perhaps after the new game comes out we should share more, in a post-mortem or something, because it's a system that seems to work really well.

anpd wrote:Are you using a similar system for your next game?


Yes, absolutely.

anpd
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Re: AI Tactics patterns

Unread postby anpd » Tue Jun 14, 2016 1:32 pm

Would love to see more about it! Nice to hear that it continues to work well.