AI Tactics patterns
Posted: Sat Jun 11, 2016 9:59 am
Hi, read an old article http://www.armchairgeneral.com/unity-of-command-a-look-behind-its-challenging-artificial-intelligence.htm about how the ai worked. Really interesting! Could you give example to what they look like and work? Are you using a similar system for your next game?
Are they built something like this? X are friendly soldiers and * the hex to move to.
Are they built something like this? X are friendly soldiers and * the hex to move to.
Code: Select all
.x..
.*..
.x..