whatever wrote:Well, the RNG is a mighty fail. 90% should happen 90% of the time. The results I am getting at 90% chance are about 5 standard deviations away from expected. The chance that I am getting the results I am at 90% are about 1 out of 10,000. It's broken.
The fact that they require a brilliant victory in order to proceed, and then the chances that you can achieve a brilliant victory based on an optimal strategy is small just based on the broken RNG results is bad game design. I could live with the obviously broken system if they didn't essentially require the player to get a brilliant victory. They have managed to steal whatever joy a person might otherwise find in the game. At some point a designer should sit down and try to figure out what they are trying to accomplish. If this is what they are trying to accomplish, I'm sorry I wasted my money on it, and will warn others away.
Russian Cavalry and Infantry is ludicrously overpowered. I do not understand how a a single cavalry unit can singlehandedly take on three Panzer divisions, two motorized division, and another division, inflicting 14 casualties while completely surrounded.
Russian infantry routinely attacks my German infantry divisions inflicting 2 causalities while taking none, while vice versa causes three casualties to me while inflicting a suppression. I look at the ratings, but clearly I don't understand. Is there a secret rating somewhere? Or is the game simply cheating?
I think I have given this game enough time to give it a fair appraisal. I think the designers were trying to make it 'harder' which they thought would make it more challenging. But they don't understand why adults play games. We don't want things to be hard based on luck, we want a challenge to figure out and solve. This game fails to do that. Forcing a player to repeat the exact same optimal strategy repeatedly, five to ten times, and then have them win based only on the luck finally working out destroys whatever sense of accomplishment they might have. This could have been a good game, but it ultimately fails to deliver a positive experience.
Thats not how odds work... Example:
1. You flip a coin and get heads. The chance of getting tails in the next flip is still only 50/50...
2. You flip it again and get heads. The chance of getting tails in the next flip is still only 50/50...
3. insert above text
4. etc etc...
But anyway... this is all pretty mute as you still don't show any replays. Without them what you say has little credence. Sure you may not like the game - thats a matter of taste. But the stuff you mention about Soviet cavalry taking on panzers and motorized division simply isn't true
unless you are completely ignoring the rules of the game (Attacking into a dug in unit in mud over a river... or ignoring supplies... or a million other things). Please upload a replay and we will all be glad to help
But if you've decided to not like the game and ignore any attempt of people offering help there is really not much more to say.
whatever wrote:In order to win a brilliant victory and capture Tsimlianskaia by turn 4 in the 3rd German Scenario, the German Panzer Divisions must be on the river next to Tsimlianskaia by the end of turn 3. Looking at the odds, and with a few air attacks, the Panzer Divisions have to succeed at a couple of overrun attacks at 90% percentile chance, according to the predicted attack odds. Unfortunately, through 4 replays, I have succeeded exactly once out of eight attacks to actually overrun the defender. That's stupid. Either the odds are in fact 90% are they aren't. Obviously they aren't. So why set my expectations at 90%? Why not say that it's actually 12.5% if the odds are 12.5%?
The best I can tell, the only way to win that scenario is to play over and over and over and over until the Panzer Divisions actually succeed in two consecutive overrun attacks, something that should happen according to the predicted results 81% of the time, but in fact happens one out of twenty? Thirty play-throughs?
So if one needs to get a brilliant victory and capture all the objectives on time, the player has to follow the exact same strategy, and play through it, twenty times before the numbers come up.
That's is poor game design.
Why not just tell the truth on overrun odds?
Or the player could alter his tactics? The example you mention: If you don't have two panzer divisions at the river then don't risk the attack until airstrikes bring that Soviet unit down to a maximum of one active step. And there are several ways to get two divisions to the river by turn 4 - keeping in mind that one has to be at the river with one division at turn 3 as you mention. Regarding the odds of success when you attack and it says 90%: Apart from the fact that it will always only be 90% no matter how many times you've been unlucky or lucky in the past rolls as mentioned by both me and holydeath. There is also a slight deviation as the game only deals with "10% jumps" in the text that is shown - so actually the chance may vary from 85-99,9% if I'm not mistaken.
Anyway there are ways to get a brilliant victory in pretty much every playthrough of every scenario - without even spending any prestige.
Here is one way it can be done in the scenario you bring up: this particular tactical approach will work 100% of the time assuming rain doesn't hamper the panzer heading for Tsimlianskaia. The save goes in C:/Username/appdata/roaming/Unity of Command/save. "Appdata" may be a hidden folder depending on your settings. I just played this one - and this was first attempt - no luck involved. Even had alot of unlucky rolls attacking Rostov...
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