AI Disband....
Posted: Wed Jan 30, 2013 12:59 am
I've played Uranus a few times and whenever I seize Kalach on the first turn and seal the kessel, the AI responds on its turn by using the disband option to mount serial attacks on Kalach. The result is that it is always able to retake Kalach, no matter how well garrisoned it is. Each trapped unit comes up, takes its shot, and is then disbanded to make room for the next unit. Eventually the Russian unit is worn down no matter how strong it is (usually it's a veteran Cav.) There are only 2 hexes I think the AI can attack from, and space is limited inside the kessel, so this is actually quite a smart tactic. However, it does seem sort of unreasonable, and I'd suggest that this behaviour be limited in the next patch. The human player I believe is penalized for disbanding and I would never think of disbanding 4 5 or 6 times in one move, but the AI does it here with total impunity.
Great game, guys. Love it.
Best,
Tim
Great game, guys. Love it.
Best,
Tim