Re: So..what's next???
Posted: Thu Feb 14, 2013 10:57 pm
How about making a continuous-time version of the game: instead of turn-based IGOUGO, you'd be able to issue orders any time and simultaneously with the AI, and they'd be simultaneously executed.
Think of it as sort of Command Ops or Close Combat, but much simpler and with UoC's level of abstraction (you could even keep it hex-based).
Maybe a wild (and useless) idea, but it sure is a game I'd like to try.
Think of it as sort of Command Ops or Close Combat, but much simpler and with UoC's level of abstraction (you could even keep it hex-based).
Maybe a wild (and useless) idea, but it sure is a game I'd like to try.